Currently working on a functional Outbreak:Undead Character sheet for Roll20. The game system has a lot of quirks that are quite different from what I'm used to (mainly D20 based RPGs), but it's super fun. It's been hard to find unique solutions since I want to keep this API-free, so everyone and anyone can use it. If anyone plays this game/would be interested in a character sheet, I could definitely use some input. Specifically: Is there a max on Degrees of Success/Degrees of Failure per roll? I always thought it was 5, but mathematically you could get upwards of 6 or 7+. Not explicitly stated in the Pocketbook, but it looks like +5,-5 are the absolute maximums. How does the supported skills/gear bonuses modify skill checks? Also, if they do, should modded skill checks be rolled from the items rather than the skill list (question of design, think Roll20 OGL Tool Proficiency). More of a macro question: O:U uses exploding dice but counts the exploded dice as a 5, not a 6. Is there any way to handle that? You can get 0 degrees of success (a 42 roll on a 43 SC%, for example). Is it possible to get 0 degrees of failure (would a 44 on a 42 SC% be a fail)? Answered via twitter by GM and developer Ivan Van Norman. It is possible to get 0 DoF, but the min is 1 DoS. Any other thoughts/weird details to keep in mind? Here is the GitHub, a lot of stuff changes and the code is obviously very basic: <a href="https://github.com/sierraone/Outbreak-Undead-Char-Sheet" rel="nofollow">https://github.com/sierraone/Outbreak-Undead-Char-Sheet</a>