
In the game I DM (my Lost Mine of Phandelver campaign), I have no performance problems at all. My players are on a large map I created for the Wyvern Tor caves, which I created using the "Save vs Cave" tile sets. We use dynamic lighting extensively. All my NPC tokens are set to not emit any light and don't have "Has sight" checked, I manage all of that via the measurement tool.
In the game I'm a player in (The One True Campaign), we had horrible lag across all systems and I'm trying to understand what my DM can do to fix this. We are playing the Storm King's Thunder campaign, but we were on a custom map he had built. I don't know what tile set he was using, but he also had dynamic lighting enabled (set to update on drop only).
I did some comparisons yesterday, using Chrome (65.0.3325.181, 64-bit) and Firefox (59.0.2, 64-bit). In both browsers, my map idles at less than 0.5% CPU usage on my Core i7-6700K. It spikes up to around 3-4% when I drag tokens around, but quickly settles back down to basically zero. I tried adding 20 Zombies to my map to mirror the large battle we had in the other game, and nothing really changed. However, in both browsers, the STK game idles are more like 8% active CPU, and spikes as high as 20% when I drag tokens around. Performance was significantly worse on the laptops we were using during the actual game session.
My DM is going to check the sight/lighting settings on the tokens he was using, but it feels like it's more than just that. Any other suggestions of things we can look at?
In the game I'm a player in (The One True Campaign), we had horrible lag across all systems and I'm trying to understand what my DM can do to fix this. We are playing the Storm King's Thunder campaign, but we were on a custom map he had built. I don't know what tile set he was using, but he also had dynamic lighting enabled (set to update on drop only).
I did some comparisons yesterday, using Chrome (65.0.3325.181, 64-bit) and Firefox (59.0.2, 64-bit). In both browsers, my map idles at less than 0.5% CPU usage on my Core i7-6700K. It spikes up to around 3-4% when I drag tokens around, but quickly settles back down to basically zero. I tried adding 20 Zombies to my map to mirror the large battle we had in the other game, and nothing really changed. However, in both browsers, the STK game idles are more like 8% active CPU, and spikes as high as 20% when I drag tokens around. Performance was significantly worse on the laptops we were using during the actual game session.
My DM is going to check the sight/lighting settings on the tokens he was using, but it feels like it's more than just that. Any other suggestions of things we can look at?