
I am looking for a group of 3-5 players who can consistently show up to play. Start time will be on Thursdays starting at 8:30PM CST (GMT-6) with sessions running 2 1/2 to 3 hours in length. I run a serial style game with a metaplot that runs through most of the adventures, culminating in a finale. I have the first two metaplots worked out as well as the first 5-6 adventures. The system we will be using is the West End Games Star Wars Roleplaying Game. For those unfamiliar with the rules please let me know, I have a QuickStart I created that will answer the majority of your questions. From players I am looking for the ability to consistently show up for the game. When it comes to character concepts I would encourage the players to make group friendly concepts. This does not mean everyone should get along, but it does mean have concepts that allow for the players to play as a group. This is a group activity and its no fun if everyone is playing a Jedi and one person is playing an undercover Sith bounty hunter working for the Empire. The game is set during the Rebellion Era with the players working directly for the Alliance or friendly towards it. Play begins with characters operating out of Chimberlee Base on the planet Ragoon of the Antheur Expanse. Chimberlee base is an Alliance supply hub. The porous surface has many large underground cave systems making it ideal for storing. Ragnoon is far enough off of most hyperspace routes and in a segment of space sparsely colonized. From this hidden base the players will operate throughout the Antheur Expanse, traveling from Imperial Agricultural Research Planet of Misia to the strange moon of Jo-Varr 5 with its thousands of sculpted stone heads in orbit around it to a long forgotten prison over a thousand years old in pursuit of a mystery that involves not only Lord Vader and the Inquisitorus but the mysterious Force sect of the Bendu-Jedi. If interested let me know.