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Macro Ideas

Hey all, So I have been playing around with some macros to make life easier.  Here are a couple I have made.  Feel free to steal, but if you improve it, you have to post it ;) Generic Skill/Characteristic Roll ?{Skill} Check: Makes it by [[?{Target}-3d6]] This will prompt for a name and then a number (i.e. At the first prompt I would type in Mechanics and at the second prompt I would type in 13). If you had overall levels that you could add, then you could either remember to update your target or change it to: ?{Skill} Check: Makes it by [[?{Target}+?{Skill_Levels|0}-3d6]] Martial Strike /me lashes out with a low kick to the legs! Hit DCV [[11+@{OCV}+?{OCV_Mod|0}-3d6]] (DCV now [[@{DCV}+2+?{DCV_Mod|0}]]) Damage: [[14d6s]] Stun A couple of things on this one. 1. It prompts for an OCV_Mod and a DCV_Mod in case you have combat/overall levels you want to allocate. 2. The @{OCV} and @{DCV} only populate if you have filled out those values in the character sheet. 3. The "s" damage roll forces the dice to appear in ascending order when you hover over the number.  Makes it easier to calculate body of the 1's are together and the 6's are together. So far I have not found any way for the dice roller to roll the stun and also calculate the body.  Likewise, for Killing Attacks, I have not looked into storing values inside the macro, so you would have to roll the body and the stun multiplier separately and then manually multiple for the stun.
I have a few (4) simple Macros that I have used in previous games that I intend to make available here. Not as sophisticated as what you put here but I've found them useful. I'll put all of them up (yours & mine) when I get home.