DeathTracker DeathTracker sets the statusmarker when a character is death or (optional) almost death, works great together with my LazyExperience script. Optionally : Set an Unconscious statusmarker on Player Characters . This works great with StatusInfo . Commands !dead - Shows the config menu. Tints --- Script: https://github.com/RobinKuiper/Roll20APIScripts/tree/master/DeathTracker
Update 0.1.5 Change the config menu Optionally adjust tint color on HP loss/gain. Optionally FX on HP Loss.
I think a cool feature you could add is an effect that happens when someone is healed. I know this is about dying but health manipulation is a big part of this API.
Jerry F. said: I think a cool feature you could add is an effect that happens when someone is healed. I know this is about dying but health manipulation is a big part of this API. Update 0.1.6 https://github.com/RobinKuiper/Roll20APIScripts/tree/master/DeathTracker
Optionally use a gain HP FX (heal). Soon in the one click installer.
I'm not really knowledgable when it comes to APIs, but would it be possible for me to alter the original code in a way that only makes the tint appear if health is under a certain threshold? I love the tracker overall, but some of my players are lamenting that their token is tinted when they take only 1 point of damage, but would love to keep the usability of the tint in general, rather than turn it off. Sadly, I have no idea how to make that happen, if it is possible.