Hello! I'm trying to make up rules for allowing players to create their own powers for my upcoming campaign. The basis is simple. They will have a new move "Use super power": When you use one of your super powers , roll+power ability (ability of players choise, one for all the powers) * On 10+ power works, no problem * On 7-9 power still works, but choose one - It has unexpected conciquenses (DM will tell you what happens) - You draw unwanted attention or pot yourself in a spot - You can no longer use this power, until you rest Describing the powers themselves from the fiction stand point is simple, like: Super punch: you punch someone very, very hard But how do you translate it into numbers like damage? Or may be some powers are fiction only? For super punch i would say: roll damage die twice and take the highest roll. Enemy flies through the air for couple of miles. If you have any ideas of powers that can be translated to rules, or just cool super powers (or anime style powers), post them here! And we can work out some rules for them together. PS: if you have suggestion about the move itself, post them here too!