Is there a way to make these scripts play nice together? Since my wizard just got Fireball, I'm foreseeing lots of group saves in the future. I use TempHPandStatus to mark when monsters are bloodied and dead, and they then get automatically removed from the turn order with another little scriptlet. However, when I apply damage using Group Check (and ApplyDamage, of course), the bars adjust, but the tokens are not marked with Bloodied or Dead statuses, so it seems that TempHPandStatus is not activating. It's not crashing the API, there are no errors, so I'm not sure what's going on, but is there a way to make these two scripts work together?