Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

5e shaped Special Effects Custom

1524286864

Edited 1524346154
DM
Pro
Hello, Anyone here use custom FX in the Special Effects option for spells while using 5e shaped? I can get the Special Effect to work correctly if I use a default FX as a type (beam, bomb, glow etc) But when I enter the name of a custom FX as a type, all I get is the beginning of the explosion effect in fire. No matter what I name the FX or choose for a color, its the beginning of an explosion and the color is fire.  Any ideas? I even named the custom FX to be "A" to get rid of spelling errors.  EDIT: When I select the custom FX manually, it works as expected.
I get exactly the same result as you, and have asked several people and never received an answer that solves the issue.  So I don't use FX anymore unless they are the preprogrammed ones.  It's a shame really, but I'm not cool enough to figure it out for myself.
1524951722

Edited 1524952504
Kryx
Pro
Sheet Author
API Scripter
According to&nbsp; <a href="https://wiki.roll20.net/Text_Chat#Special_Effects_" rel="nofollow">https://wiki.roll20.net/Text_Chat#Special_Effects_</a>... the command is the same for both unless I have overlooked something. FX is a Pro feature, though I'm not sure why Lucian and I made it work on the API. Perhaps it can be moved to the sheet...hmm EDIT: right... there is no way to access the token id of a sheet, even with an attached sheet. A name isn't sufficient and relying on @{selected} or @{target} is quite bad. That's why we used the script. <a href="https://wiki.roll20.net/API:Utility_Functions#Spec" rel="nofollow">https://wiki.roll20.net/API:Utility_Functions#Spec</a>... says "For custom effects, type should be the ID of the custfx object for the custom effect." Perhaps one of the API guys knows more here.