Ted B. said: What do you guys use to make your maps? Especially for areas that need to be large and/or detailed, mapping everything out individually in roll20 makes things quite laggy. One solution potentially is to simply take screenshots of a base area, compile them together into one image, and then import it back into roll20 as a separate map with which to play around on, but this seems like a lot of hassle...So...I was wondering what other people did to avoid these issues. Since I wanted map creation not to take too much of my time while allowing for a nice graphical style and freedom in design, I just went old school. Large ruined temple First I made tons of little one or two squares props, such as an Altar, Pillars of various shapes, Rocks, Secret passage symbols, Doors, etc. Then I use Photoshop to quickly design the base layout, only including immovable objects in there (walls, stairs and whatnot). I then import it into the campaign, and place the props that PCs can interact with (doors, traps, rocks, pillars, tables, etc). That way, if they move them or interact with them, I can reflect that and keep track of it. Once I got a mind picture of what I'm looking for, takes about 5-10 minutes to do a somewhat large map and only a couple minutes for smaller areas. No need to look for tons of art around the net, no need to find exactly the right texture for that hallway, no need to spend 20 minutes looking for a silver chest image. Different style, not as "pretty" of course, but does the job and leaves much to the imagination and GM description, which is fine with me.