Sure thing. Detailed Description: I've done some more testing and found it seems to only happen in Firefox. Sometimes, when I am running my game and I roll more than 10 dice at once, any jukebox tracks running are stopped. I say sometimes because it doesn't happen every time, but it's about 50/50 in terms of frequency. It also seems to only happen the first time I roll a specific set (/roll 15d6, /roll 20d8, etc.) If I play another jukebox track and roll the specific set again it seems fine. However, it still happens if I change the the number of the dice, or the type of dice, even slightly. Oddly enough, I have noticed it seems to happen more frequently with other windows open, as opposed to tabs. While running a YouTube video on my second monitor (in another instance of Firefox), it actually freezes the video in addition to freezing the jukebox. Steps to Reproduce Run two Firefox Windows, one with the Roll20 game in, logged in as a GM. Play a track on the jukebox in game and enable 3D Dice, with automatic 3D dice rolling enabled Roll a large amount of dice (example: 20d6) a few times. If it dosen't happen immediately, try a few different sets of dice back to back. I've done it with both /roll and /gmroll The Jukebox should freeze, along with the dice being rolled producing no sound My Setup 1. Browser : Mozilla Firefox Quantum 59.0.2 (64-bit) 2. Addons or Extensions : No addons or extensions, but here are my plugins which seem standard with it: - OpenH264 Video Codec provided by Cisco Systems, Inc. 1.7.1 - Widevine Content Decryption Module provided by Google Inc. 1.4.8.1008 - Shockwave Flash 29.0.0.113 3. OS : Microsoft Windows 10 Home, Build 16299 No Anti-Virus Software running during my tests. Console Log Output Here's the exact console log of my browser when the issue occurs. There
were three media warnings that were highlighted in it, I put them in
bold below: Array [ 1256.0344827586207, 2091.379310344828 ] app.js:86:13066
UPDATE GL SIZE! app.js:85:24956
ADJUSTING WIDTH AND HEIGHT OF VIEWPORT app.js:102:29216
Debounced init page! app.js:86:12131
init active page! app.js:92:5745
refershing page listings! app.js:95:17136
skip this one! app.js:102:32037
returned all current rolls app.js:102:32070
Finsihed after 54 calculations. app.js:102:32117
all done! cleanup! app.js:102:32501
Finished after going 2 levels deep. app.js:98:19151
Begin processing op! app.js:98:21020
Inline rolls complete! app.js:98:20575
remote Roll! app.js:102:27998
Roll: 982ms app.js:97:26968
Found existing ID! app.js:98:19559
Incoming app.js:102:28612
STOP RENDERING app.js:102:25542
Executing sequence #1 as 1 app.js:102:27543
10 app.js:102:27643
REDOING ALEA SEED app.js:102:26683
Media resource <a href="https://s3.amazonaws.com/cdn.roll20.net/sounds/D1" rel="nofollow">https://s3.amazonaws.com/cdn.roll20.net/sounds/D1</a>... could not be decoded. editor
Media resource <a href="https://s3.amazonaws.com/cdn.roll20.net/sounds/D1" rel="nofollow">https://s3.amazonaws.com/cdn.roll20.net/sounds/D1</a>... could not be decoded. editor
Media resource <a href="https://s3.amazonaws.com/cdn.roll20.net/sounds/D1" rel="nofollow">https://s3.amazonaws.com/cdn.roll20.net/sounds/D1</a>... could not be decoded, error: Error Code: NS_ERROR_DOM_MEDIA_MEDIASINK_ERR (0x806e000b)
Details: OnMediaSinkAudioError editor
skip this one! app.js:102:32037
returned all current rolls app.js:102:32070
Finsihed after 57 calculations. app.js:102:32117
all done! cleanup! Hope this helps! In the meantime I'll just use chrome.