
Savage Worlds Full Auto, extremely simplified.... Roll 5 Exploding dice. Also roll one Exploding d6. Subtract 2 from all separate results. Any that roll greater than 4 = hit. Gauss fooled me into thinking he'd made a very excellent, succinct compounding macro for this from this thread: <a href="https://app.roll20.net/forum/post/425664/savage-wo" rel="nofollow">https://app.roll20.net/forum/post/425664/savage-wo</a>... His answer was: /roll {?{ROF|0}d?{Shooting|0}!! +d6!!}k?{ROF|0}-2 And I went "Hey! That's a lot less messy than what I've been using!" -- a 6-lined monster rolling each die separately with the -2.. which took up more than an entire screen of the chat window with the results. After some testing, I discovered a flaw in Gauss' sexy-looking macro. It appears it only subtracts 2 from the combined result, rather than each individual explodey die roll. Don't suppose there's an easy couple of characters change that could adjust this?