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So I saw previous posts about elemental adept, and that the only way to make rolls see a nat1 rolled as a 2, was to do each line individually, so while a Fireball is 8d6, you instead have to do ({1d8,0d0+2}k1)+({1d8,0d0+2}k1)+({1d8,0d0+2}k1)+({1d8,0d0+2}k1)+({1d8,0d0+2}k1)+({1d8,0d0+2}k1)+({1d8,0d0+2}k1)+({1d8,0d0+2}k1) just to get the correct result.
So I wanted to take this, and apply it to a cantrip, Fire Bolt [[round((@{level}+1)/6+0.5)d10]]
I assumed incorrectly that all I'd have to do it substitute this in, so {round((@{level}+1)/6+0.5)d10,0d0+2}k1 however this was a syntax error. I thought maybe since the cantrip portion, which changes the xd was not enclosed, it was confusing the macro. {(round((@{level}+1)/6+0.5)d10),0d0+2}k1 that didnt work either. Maybe a different bracket? {{round((@{level}+1)/6+0.5)d10},0d0+2}k1 nope, last one I know of {[round((@{level}+1)/6+0.5)d10],0d0+2}k1.
All of these are syntax errors. I dont know if it cant be done, or if i'm just doing it wrong, so looking for help.
So I wanted to take this, and apply it to a cantrip, Fire Bolt [[round((@{level}+1)/6+0.5)d10]]
I assumed incorrectly that all I'd have to do it substitute this in, so {round((@{level}+1)/6+0.5)d10,0d0+2}k1 however this was a syntax error. I thought maybe since the cantrip portion, which changes the xd was not enclosed, it was confusing the macro. {(round((@{level}+1)/6+0.5)d10),0d0+2}k1 that didnt work either. Maybe a different bracket? {{round((@{level}+1)/6+0.5)d10},0d0+2}k1 nope, last one I know of {[round((@{level}+1)/6+0.5)d10],0d0+2}k1.
All of these are syntax errors. I dont know if it cant be done, or if i'm just doing it wrong, so looking for help.