As mentioned in the Title my Group hates the D&D style combat system, and in general rule heavy systems. Now I am a pretty inexperienced GM and felt bad whenever I had to resolve a combat scene as people got bored and lost focus... and refused to learn the many rules ;). Yesterday I found a solution to my problem... its called Dungeon World, its not without flaws but very easy to modify to your needs, and everything is story driven, characters don't move 6 fields and attack once with a melee hit.... they do a backflip over the enemy and try to backstab them, how so? The Player decides that he wants to do it and that's just how it works... of course you'll roll some dice but they'll only tell you at what price your try came... was it successful? was it successful but you lost your balance? Or did you fail and crash on your back? The Beauty of it is that you'll never say no to a players idea again... everything is possible (sorta). I'm not that gifted writing guides to something.... I just wanted to share. There's a free guide ( <a href="http://www.dungeon-world.com/dungeon-world-guide/" rel="nofollow">http://www.dungeon-world.com/dungeon-world-guide/</a> ) out there which explains the game and it was the eyeopener for me...no Dungeons and Dragons ever again on my table. The Game only works with people willing to roleplay, Power-gamers and Rule-nazis will screw up the system. Cheers :Oskar Ps.: There a free mage alternative playbook for Dungeon World which removes the spell list and makes the mage the most fun my mage guy ever had (nearly unlimited spell choices without being overpowered, if your players know how to behave...its really all about roleplay). Disclaimer: I really really hope this won't get flagged as advertisement and removed.... its not intended as such... its just a solution I found to the Problems I have been having with classic D20 systems