I think I fat fingered a paste. I'm also still learning how to use GitHub. Anyway, I updated the version. Had to split Powers off onto their own page. There's just too much information to fit even into a 60% wide column. Making progress on the power designer. So, still working on structure. No estimate on when I'll begin working on the sheet workers, but I would hope within a week. Question...is power designer good, or would power config, or power details be better? Brainstorm... trying to come up with an elegant way to handle attacks that are combinations of multiple pieces. The most common example of this is a STR attack. They have adders from multiple sources. I think I have them accounted for: base str + added str from powers = STR; add to that any skill level HTH; add to that any additional dice from the selected maneuver; and if a power is used to initiate the attack--for instance a billy club--it will have a base number of dice. It also has to take into account that a power might have a minimum STR and that amount of STR will not apply. So a STR based attack could potentially be as complicated as this: adamantium baseball bat, 15 minimum STR: 6d6 HTH attack, 3 end. maneuver, martial strike: +2d6, 0 end base str, 25 STR: +5d6, 5 end (heroic end cost) str from powered armor, +20 STR, ½ end: +4d6, 1 end from an end reserve and we need to discount 15 STR because of the bat's minimum: -3d6 The total attack would be 14d6 and cost 9 endurance from the character, and 1 end from an end reserve. Now, a person could make a non-STR based power that is also overly complicated: Laser Pistol: 6d6 blast, 3 end from a reserve Overload Cell: +6d6 blast, 1 charge, costs end from a reserve Bioelectric Enhancer: +4d6, 2 end from character 4 Combat Levels, +2DC: +2d6, 0 end Anyway, I'm trying to come up with an elegant way to handle this. The cumbersome way to do it is to click on each piece separately. If our player hit with the adamantium bat from above, he would click the bat under Powers (it would roll 6d6 and charge END), then click on his STR (which would be listed as 45 and roll 9d6), and then click on the martial maneuver (which would roll 2d6). Besides having to click on 3 different buttons, it also would be wrong because it didn't take into account the weapon's minimum STR. So I'm trying to come up with an elegant way to do this. Anyway. You can check out the progress.