Bit of an odd question, but is there a way to add a timer/clock into the playspace? Preferably with the ability to be interacted with by players (paused, resume). For example: the players enter a trap room in the gnome artificer tomb, I start the timer on my end. Player finally looks at the machine that has a timer-display on it in the room, I then make this public view. Players can see the timer tick down while they decide what to do. Whether it ticks up or down isn't really a problem, I suppose (I can adjust the narrative to accommodate either way), but the ability to have it active and seen by all players at the same time while it's running is the important part.