Try using Token Actions ? For example, one macro I use is like this: @{selected|token_name} attacks @{target|token_name} with his @{R1Name}: [[1d20+@{R1Bonus}]](@{R1Crit}) vs [[@{target|ac}]]! This attack does [[@{R1Damage}]] points of damage if it hits! All units have an Attribute named AC, a simple numerical value for their Armor Class They also have a unique name for their token, ie: Skeleton7 Combat units have their attack broken down into pieces, in this case: R1Name Javelin R1Bonus 3 R1Crit 23(2x) R1Damage 1d6+3 So what this macro does is, in order: Picks the name of the attacking token Picks the name of the defending token Picks the name of the weapon Picks the attack bonus of the weapon, adding it to a d20 roll Picks the crit range of the weapon Picks the AC of the defending token Picks the damage of the weapon Output looks something like: Player Character attacks Skeleton7 with his Javelin: [17](23(2x)) vs [9] This attack does [6] points of damage if it hits! So basically, you'd want to replace the character name (Laguna) with either Selected or Target, depending on whose attributes you're looking for. Make sense?