DapperDuck
said:
Well, as a workaround you could always just add an arrow to the top of the token when you make it and rotate it accordingly.
Part of my earlier point was that these workarounds were discussed at the linked thread above, including screenshots: Facing, <a href="http://app.roll20.net/forum/post/830/facing#post-8655" rel="nofollow">http://app.roll20.net/forum/post/830/facing#post-8655</a> I can assure you that they don't work at all for me :) Rotating portrait style tokens, even with a fixed point-arrow-sign as facing indicator, usually results into a visual mess:
DapperDuck
said:
Another thing your players could do is simply use the drawing tool to make a dot or arrow in the direction they are facing. When they move, they can delete the drawing and make a new one once more.
Although this would be, in practice, too cumbersome to do, and very difficult to coordinate in actual games. If denoting facing would be just an occasional need, "fine", but there are RPGs in which facing is changing at least once each turn. Using the Drawing Tools for that purpose would involve a lot of work and messy results. Roll20 could handle this with elegancy and simplicity, instead!
Patrick C.
said:
Not very user-friendly, I have to agree, with Axel, that portraits tokens are almost useless now, until they can show facing. Shooting someone in the front or in the back is not the same.
Exactly. By the way, Patrick, I still know nothing about plans on implementing character portraits . . . Now, perhaps there is some hint in the subscriber podcasts.