The module my group will be going through next has a level in which there is a round, single central chamber, with 8 equally spaced doors leading to equally sized round siderooms. The thing is, there is a mechanic that causes the 'ring' of side rooms to 'rotate' around the central chamber from time to time (why isn't really important, I don't think?). When they move, they all move together as a 'ring' of rooms. The ring can 'shift' anywhere from one spot to the one immediately adjacent, to all the way around, or anything in between And, of course, when the rooms move, they take their contents with them, so if a PC happens to be IN one when it rotates, the PC goes with it. Tips on how to gracefully handle this in Roll20 are GREATLY appreciated!