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Forgotten Realms Homebrew long term Campaign on Sundays, 5pst looking for replacement player!

Behold the city of splendors, Waterdeep, jewel of the north! Where rogues, sell swords, wizards and priests all come to ply their wares to make fortune, gain fame, and establish themselves as names to be remembered through history! Or simply suffer a horrific death in some dungeon, left as carrion for scavengers. Greetings, Campaign information: This is a forgotten realms campaign, set in Faerun on the Sword Coast. Players will start off in Waterdeep, but are not tied down if they wish to go somewhere else. Player will start at level 6, use point buy system for stats, Players handbook and Sword Coast guide are allowed for races and all core books for classes. Other books may be used for skills/spells at DM's choice. Encumbrance will be used, players will keep track of rations, food and ammunition. Magic items are uncommon. Starting treasure will be rolled base on character class to allow players to choose their starting gear, along with any items/money that come with your background. Dynamic Lighting is being used There are some homebrew rules/features that I have added to the game. Mastercrafted weapons/armor can be had if you have the money and can find someone willing to make them. Players have the opportunity to eventually purchase and modify/build a base of operations with unique/special bonuses depending on their choices. Players may hire servants/hirelings to take care of their home base, cook their meals, clean their home, and guard their treasure vault while they are gone adventuring! This will be a no punches pulled campaign. Monsters will use their full abilities to try to kill you. Monsters will not simply act as bags of hps to whack on (unless they are just stupid creatures, and there are some) they will use tactics, terrain, traps, and flee if outmatched. Players can easily die if they make mistakes, or simply get unlucky. Dungeon crawls, wilderness adventures, or activities in Waterdeep will be available to players. I am looking for ONE player for a Sunday night game of dungeons and dragons, 5th edition. Players must be 21 years or older, and need to be reliable. If you cannot make at least 90+% of the games, please do not apply! Must be a mature player, if I make a ruling, if you object talk to me after the game. If you are interested, please post the following information, or send me a PM. 1. Can you make 90%+ of all of the meetings? 2. This campaign is rated R, with adult situations. Can you handle that? 3. What class/race do you wish to play? 4. How old are you 5. Have you played dungeons and dragons before. 6. Have you played this edition? 7. Do you know how to use roll20 8 Do you have discord, and a working microphone that you can use to hear and speak through? 9. Are you looking for combat, roleplay, etc. What do you want from a game? If I have any other questions I will ask, or if you have any questions for me please post or send me a pm. Party currently consists of a Paladin, warlock, sorcerer, and rogue.
1. Yes 2. Yes, 3. Melee character (Probably Barbarian or Monk) 4. 38. 5. Yes 6. Yes 7. Yes, but is been few years 8. Yes 9. I like good mixture of combat, puzzle, and roleplay.  (not very good roleplaying but will try my best)
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1. Can you make 90%+ of all of the meetings?  Yes.  2. This campaign is rated R, with adult situations. Can you handle that? Yes. 3. What class/race do you wish to play? I've been itching to play a Cleric/ race undecided but usually play human. 4. How old are you 45 5. Have you played dungeons and dragons before. Yes, started in 1985, been playing regularly since high school 6. Have you played this edition? Yes, as well as all the previous editions. 7. Do you know how to use roll20 Yes, I am just shy of 500 hours played on roll20, nearly all of it as DM 8 Do you have discord, and a working microphone that you can use to hear and speak through? Yes. 9. Are you looking for combat, roleplay, etc. What do you want from a game? If there isn't roleplay it isn't D&D. Combat is always fun, same with exploration, and I love dungeon crawls. But really all I require from a game is for it to not be on rails, a little nudging is fine, but if the players have no decisions to make it isn't worth playing. I've been playing or running Forgotten Realms off and on since 1989. I love the setting. That said, I am not the kind of player that gets in the way of the DM telling his story. It's the DM's Forgotten Realms, not mine.