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Dealing with Elevation?

How would one go about dealing with elevation like Fly / Levitate or in my particular case an encounter that takes place while the party is climbing down a long ladder? I want there to be two archers at the bottom firing arrows while the party climbs down and they have the option to use 1-handed throwing weapons while holding on to the ladder like knives or grenade weapons. How do you deal with elevation like this? Curious to hear how others deal with similar situations.
1527213172
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
If it truly is a ladder, then model from the side. Your linear distances will stay the same, since people on the ladder cannot move left or right.
1527216209

Edited 1527216292
Gold
Forum Champion
You could use 1 or more Status Indicator Icons on their token, putting the red single-digit number (numeral) on the status indicator.&nbsp; Each "1" can be 10 feet or 10 yards of elevation, perhaps? So if the token has the Wings Status with a "Red 7" then they are at Elevation 70. Wiki docs, <a href="https://wiki.roll20.net/Token_Features#Status_Indi" rel="nofollow">https://wiki.roll20.net/Token_Features#Status_Indi</a>... As a Pro user, you can use TokenMod to set-up nifty macros related to this, if you want to get that detailed with it, adding and subtracting the Red Number and the Status Icon. Another way completely would be, use the Turn Tracker, if you don't need it simultaneously for initiative. When you put each Character into the Turn Tracker you can edit the "Turn" number to whatever Elevation you want, and then sort it Ascending or Descending easily. Wiki, <a href="https://wiki.roll20.net/Turn_Tracker" rel="nofollow">https://wiki.roll20.net/Turn_Tracker</a> There are several other threads with recommendations and other community member experiences: <a href="https://www.google.com/search?q=roll20+elevation+f" rel="nofollow">https://www.google.com/search?q=roll20+elevation+f</a>...
1527221715
The Aaron
Pro
API Scripter
If you're calculating range, I use these two macros: [[ ((?{x}**2)+(?{y}**2))**(1/2) ]] ft [Range](! [[ floor(((?{x}**2)+(?{y}**2))**(1/2)) ]] ft )