Hey! This is the official companion script (codenamed Emblem20) for the Xeohelios' Fire Emblem Tabletop sheet. This script allows for useful functions such as:
If you have any questions about the script, its functionality, or any bugs to report, don't be afraid to shoot me a question!
-Missing-q
- automating combat, including all of the necessary calculations for one round of combat in Fire Emblem (hit, crit, damage, etc.)
- a fully-customizable, dynamic skills system with room for GMs to make their own custom skills with a little programming knowledge
- automated staff effects, item effects, & much more!
- 1.6- Fixes a bug that caused weapon usability checking for defending units to be improperly calculated based off of the attacker's weapon EXP. I also fixed the Patreon link!
- 1.7- Added character viewer! Add this to your game with the token command
!view @{selected|token_id} @{target|token_id}
. Skills that affect tokens in a given radius now can affect multiple stats at once! Please update your characters' skills if you haven't already. Combat messages will now display total damage dealt by each party at the bottom. - 1.8- Attack multiplier skills now work properly, and account for if the unit in question has already doubled or not. Fixed typo that set Dagger EXP to Firearm EXP. Also, the "during" triggertime has now been split into "during-a" and "during-d". Please make sure to update your skills accordingly!
If you have any questions about the script, its functionality, or any bugs to report, don't be afraid to shoot me a question!
-Missing-q