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Two-sided tokens for board games?

I'm trying to build the boardgame "Eldritch Horror". If any of you are familiar with it, or its more complicated older brother "Arkham Horror", you'll know that the monster tokens are two sided, and each side has important information on it. Is there any way to build two-sided tokens that can easily be flipped? The rolling tables has the flipping functionality, but using them does not seem to be a good fit. There are dozens of monsters, so I'd rather not have to hack some multiple rolling table solution, if possible. Is there some other way that I may be missing? Thanks.
1392071686
Keith
Pro
Marketplace Creator
What I did for Arkham horror was to build a deck for the monsters. I then make handouts that had their backs on them. This way, when a monster is drawn it is put face up on the table. To see it's combat stats, look at the handout. Works like a charm.
1392076102
Gid
Roll20 Team
How many monster tokens are in that set? You might be able to use rollable tables to do this as well.
1392078807
Konrad J.
Pro
API Scripter
I could see an API script possibly being useful here as well. Select the monster. Then type !flip and it hides the monster and shows another token with the same name, but with .reverse on it. So if you had a Cultist. You would need another token named Cultist.reverse. The hidden monster would go off board. You would have another command to bring it back of course, something like !name of monster. That would bring it back to the middle of the board for use? I can see lots of possible problems, multiple monsters of the same name, etc., but its all workable. This was just a quick thought I had just now, it would need more fleshing out and testing. Let me know if you need some help and I could work on it. I'd love to get my Arkham Horror into Roll20 if I had some time. Do you recommend getting Eldritch Horror and not bothering with Arkham Horror anymore?
Can't you flip card tokens on the map?
1392079867
Konrad J.
Pro
API Scripter
if card decks could have different backs that would solve the problem very nicely. Hopefully the developers are working on new stuff for boardgames. There are so many possibilities.
1392081073
Konrad J.
Pro
API Scripter
Similar to your idea with the multiple rollable tables you could have one deck of cards per monster. Each deck would have the number of that type of monster token in the game. Then its easy to get each monster, all the "monster" decks would be on the board. Its really easy to flip, just right click and flip. I can't remember how arkham horror works with the monsters, but if it has a discard pile then that would even work as well. Yet another thought along the lines of an API script would be a script that simply changes the image source path for the token. You select the token, type !flip and it toggles the token's image between two different paths. That could work very well. The hardest part is you have to find out the pat's of all your images first, but its all doable. Once its done its easy. We could even have the script use the macro targeting window to ask the user to select a token. I think I'll work on something like this for fun when I get home tonight after face to face Pathfinder session. :)
1392081121
Konrad J.
Pro
API Scripter
HoneyBadger said: Can't you flip card tokens on the map? But you can only have one back image. But you could have one deck per monster.
1392130019
Keith
Pro
Marketplace Creator
The issue with using roll-able tables for monsters in Arkham Horror is that you would need to reduce the weight of a token as it is generated, then increased when returned. A card deck (or a complicated API script) is really the only thing that makes this fesable.
Thanks for all of the replies and suggestions. For now I'm going with a deck and adding each back as a handout as suggested. The best solution for Arkham type games would be to have a normal deck that allowed two sided tokens and a deck cover image. This would simulate a bowl/cup/whatever filled with monsters that you can randomly pull from. I'm close to getting Eldritch Horror done. A couple of things are also problematic - the rules want you to build a mythos deck randomly by selecting a specific number of the mythos blue, yellow and green cards and putting them into a separate deck. I'm leading towards just randomly selecting them and placing them on the board slightly offset from one another so that I can flip the top one over and use it. The spells and conditions decks are also made up of cards with a different front and back. I need to think on this some more.
1392184562
Konrad J.
Pro
API Scripter
Got the script for flipping a token (multiple image sources) all done and it works. Could be useful for your game with some mods. You have a monster deck (bowl) that you use to choose which monster comes out. Then you go to the stack of monster tokens and put the appropriate one on the board. Then when you need to flip it you select it and type in the chat window !! 1. Would take some work, but all doable. :) Could even have it assign the graphics to any token. So you would go !! Cultist. Then when you need to flip it you type !! 1. I might write up a script like that, could be interesting. The hardest part (not hard) is finding out all the complete paths to the graphics in your art library. Once you have all of that recorded its easy setup. Here is a link to the posting I just did about the script. <a href="https://app.roll20.net/forum/post/646475/script-tw" rel="nofollow">https://app.roll20.net/forum/post/646475/script-tw</a>...