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Reformatting Dice Rolls?

Is there a way to get condensed or "inlined" dice rolls? Or otherwise modify the chat and dice roll formatting? I'm playing around with a Cascading Style Sheet override via the Stylish plugin for Firefox, but something directly through the Roll20 interface would be nice. Specifically, our group has some very strong opinions about background colour behind text, font sizes, and whether there should be a newline between the various parts of the dice roll results string or not. I suspect we don't all have the same opinions, either, we'd just all really rather different choices than those made by the Roll20 design team (sorry guys; we're just used to customizing our own UIs). I think everyone in the group wants an option for smaller fonts, and "zoom the entire page in your web browser" isn't really the fix for this. It's the chat panel that I'd like to reduce fonts on, not "every image, icon, and bit of text", for example. This I can patch pretty easily in Stylish but I know half of our group uses Chrome instead of Firefox. Another one is the choice for a high contrast colour scheme - Plain black text on white, or plain white text on back (people will argue for both, I like black-on-white). I'm having more trouble digging this out of the stylesheets but I'll find this eventually. The one I can't seem to fiddle is the roll results formats. They consume a very large amount of chat realestate, forcing a lot of text off the top of the chat buffer very quickly. We play a combat-heavy GURPS game with lots of options, so the dice tend to fly fast, furious, and in great numbers. A roll result that reads out everything on one line without the little dice glyphs in the background would be great. Something like Staver: rolling 3d6 (1+5+4) = 10 would be GREAT. If there's no option for this buried in the UI, any tips on how to mangle the CSS to get this would make my day. Side note: I like the little dice glyphs in principle, but I've got "dicey" vision and an option to turn them off would go a long way towards accessability.
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Well, there is inline rolling at least: <a href="https://wiki.roll20.net/Dice_Reference#Inline_Dice" rel="nofollow">https://wiki.roll20.net/Dice_Reference#Inline_Dice</a>... Just enclose your dice roll in brackets, such as [[2d6]]. You can mouse over the result to see what was actually rolled.
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Gauss
Forum Champion
Staver Stanniny , to add to what Sarah has stated, you might want to consider becoming a Mentor and using the API. That is where a lot of customization can occur. You can run things by the API forum to see if the API can handle the type of customization you want to do.
Aha! Thanks Sarah, I totally missed the Inline rolling. I swear I've gone over that page repeatedly too, must have needed another cup of coffee. @Gauss: We've got a Mentor in the group (the GM) and two of us are mucking about in the API a bit already. We may have to go deeper that way, as it looks like the script we're using for roll results doesn't work with inline rolling.
... I'm definitely going to have to figure out how to make the coloured outlines go away. Rolling max or min on any one die has nothing to do with crit success/failure in GURPS, and it's still REALLY giving me the wrong cues.
Staver, you might want to consider using images loaded into rollable tables for dice which could alleviate some of your issues. I posted some examples over here once upon a time. Part of why I created them initially was for GURPS games.