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which campaign (from the marketplace) should i run?

Hello! i have dm'd a few times (lost mines) and am dm'ing for a new group for players. I only have a hand full of games under my belt, just wondering what you guys recommend as a good adventure for me and my group aside from lost mines. was looking at hoard of dragon queen or POTA... thanks for any input!
I am sort of a new DM but have recently picked up Storm King's Thunder. Been running it for two separate groups and everyone seems to enjoy it a lot. Still only in the middle of chapter 2 but I have very high hopes for where my games are going. Many say Chapter 3 is very daunting as it is a sandbox until they meet an NPC but I feel that it is a great way to expand the game as well as your skills as a DM.
1527863959

Edited 1527864041
Brian C.
Pro
Marketplace Creator
Compendium Curator
I am biased because: I love the EN Publishing campaigns, and I am doing the 5e and Roll20 conversion, but I would suggest War of the Burning Sky . It is a level 3-20 adventure path that examines the effects and consequences of war in a realm of magic. Enemies and allies are not black and white but shades of grey, and the heroes will have to decide when to ally with a potential enemy to work toward the greater good. By the end, the heroes will have influenced not only the outcome of the war but the fate of the land itself and who will rule in the aftermath. During the campaign, the heroes will: Fight the living incarnation of an eternal forest fire. Battle a cell of magical spies while a hurricane rages around them. Carry out military operations ranging from infantry maneuvers and spying, to cavalry charges and tactical strike missions. Adventure through the memories of an enemy ruler in order to learn her secrets. Protect a vital teleportation circle in an arctic waste against a battalion of soldiers mounted on war mammoths and their frost giant allies. Engage in street-to-street fighting in an occupied metropolis, led by a traitor toward a trap that will destroy the entire city. Get their hands on an artifact and actually use it to turn the tide of the war. The Scouring of Gate Pass , the first of twelve adventures is available here: <a href="https://marketplace.roll20.net/browse/bundle/28/wo" rel="nofollow">https://marketplace.roll20.net/browse/bundle/28/wo</a>... Storm King's Thunder is the only WotC adventure path I have run, both in person and on Roll20, and it is fairly good. @Sryth is correct that chapter 3 turns into a sandbox, but most issues with that are mitigated by your heroes leaving chapter 2 with a clear goal of where they are going (otherwise there are months of random adventures that add flavor but do not move the plot forward very much). After the sandbox of chapter 3, you need to understand how the oracle works and the branching nature of the chapters after that (i.e. here are 5 adventures, choose 1). The biggest difficulty with the Roll20 conversion is the grand scale of the maps. Storm King's Thunder is about giants. As such, the encounter maps generally depict things on a giant's scale. Maps are scaled at 1 square = 10 ft., 20 ft. or more, and that does some funny things to the tokens on the maps.