I am biased because: I love the EN Publishing campaigns, and I am doing the 5e and Roll20 conversion, but I would suggest War of the Burning Sky . It is a level 3-20 adventure path that examines the effects and consequences of war in a realm of magic. Enemies and allies are not black and white but shades of grey, and the heroes will have to decide when to ally with a potential enemy to work toward the greater good. By the end, the heroes will have influenced not only the outcome of the war but the fate of the land itself and who will rule in the aftermath. During the campaign, the heroes will: Fight the living incarnation of an eternal forest fire. Battle a cell of magical spies while a hurricane rages around them. Carry out military operations ranging from infantry maneuvers and spying, to cavalry charges and tactical strike missions. Adventure through the memories of an enemy ruler in order to learn her secrets. Protect a vital teleportation circle in an arctic waste against a battalion of soldiers mounted on war mammoths and their frost giant allies. Engage in street-to-street fighting in an occupied metropolis, led by a traitor toward a trap that will destroy the entire city. Get their hands on an artifact and actually use it to turn the tide of the war. The Scouring of Gate Pass , the first of twelve adventures is available here: <a href="https://marketplace.roll20.net/browse/bundle/28/wo" rel="nofollow">https://marketplace.roll20.net/browse/bundle/28/wo</a>... Storm King's Thunder is the only WotC adventure path I have run, both in person and on Roll20, and it is fairly good. @Sryth is correct that chapter 3 turns into a sandbox, but most issues with that are mitigated by your heroes leaving chapter 2 with a clear goal of where they are going (otherwise there are months of random adventures that add flavor but do not move the plot forward very much). After the sandbox of chapter 3, you need to understand how the oracle works and the branching nature of the chapters after that (i.e. here are 5 adventures, choose 1). The biggest difficulty with the Roll20 conversion is the grand scale of the maps. Storm King's Thunder is about giants. As such, the encounter maps generally depict things on a giant's scale. Maps are scaled at 1 square = 10 ft., 20 ft. or more, and that does some funny things to the tokens on the maps.