Honestly the handouts are phenomenal. (I had a group of mine go through a dungeon and one player found a riddle and subsequently solved it without the other players knowledge, and I had an image of the helmet that he found (The handouts have the ability of being only viewable by particular players you allow to view them) Also I use giant maps on their own pages instead of handouts, sort of like the players set the map out on a table and can draw on it to come up with a battle strategy/tactics,, if they're part of a massive war or raid, they can figure out which side they want to strike from or flank etc.. etc.. before going into a giant war-like battle. The paid features are quite nice, especially dynamic lighting and the extra storage. The character stats are nice, and simply having nice maps for the characters to feel more immersed in the environment. Watching a character move a long a whole and then them all of a sudden seeing a pit trap open up beneath their token is pretty funny. On the same note, hidden from the players you can have text on top of a trap simply showing what the traps DC is to be percieved or to trigger are right on top of it so you don't have to look back and forth from a notebook to the screen. So it's nice in that you can hide parts of the map that you don't want the characters to see. even without the dynamic lighting, fog of war is really nice to keep the players from seeing rooms they haven't discovered/entered yet. Just a few suggestions. It's a really good VTT for story telling and gameplay.