: ) nice! + 1 from me Yeah, I was thinking about this in another discussion about experience bars I commented on. In the back of my head, I thought the experience bar idea shared some common things with ammo and that basic piece they share could be used. Since I believe my post could help spark additional ideas based on the logic involved I will reference the discussion I commented on: Levels, Experience Bar Be warned my first post does not relate to ammo at all, is LONG!, sadly Philosophical, and from my view seemed to lack the focus needed to make my points clear. Since I was going off topic in this discussion, I made sure I tried to clarify my thoughts if I could and gave the discussion back to the topic at hand presented by the original poster. ENOUGH! of that though considering that is of topic..... sigh to myself I hope a macro command or something else could be made for ammo and other similar things since the logic behind it can help out many different types of systems and some of the pieces of it are already in place like Robert pointed out. It just would be so cool!