These are macros I made for a game I played in.  The macros are designed to go on the Attributes & Abilities tab of the character sheet under the Abilities Column.  1) Under the Abilities column click Add, 2) click the pencil icon to edit 3) Give it a name 4) cut and past macro into the body 5) click the check mark icon to save 6) Check a box for it being a macro button, or token select for ease of access.  These macros will NOT work if you cut and paste them into the chat channel. Pick and choose what is useful.  I never figured out the way to make Rotes work (since rotes allow you to re-roll additional dice only once.) (Hovering over the number of successes in the chat window will show you the actual dice values that were rolled.) Perception Dice Pool :  Allows you to input a modifier (+/- # of dice) to the dice pool. &{template:default} {{name= PERCEPTION}} {{Rolls= [[ [[@{Wits} +@{Composure} +?{Modifier|0} ]]d10sd>8! ]] Success(es)! }} Output looks like this:   Initiative Dice Pool :   &{template:default} {{name= INITIATIVE}} {{Rolls= [[ 1d10 + @{Dexterity} +@{Composure} &{tracker} ]] }} Output looks like this: Chance Roll : For when you are in deep and the normal dice pool is zero.  You are prompted for text describing the action the roll is for. &{template:default} {{name=CHANCE}} {{Rolls= [[1d10sd>10!]] Success(es) for ?{Action} }} Output looks like this: Ten Again - Simple :  Requires you to do all the dice addition for the pool.  You are prompted for the text describing the action the roll is for. &{template:default} {{name=Ten Again}} {{Rolls=[[?{pool size|0}d10sd>8!]] Success(es) for ?{Action} }} Output looks like this for a 7 dice pool and a text input of ACTION-TEXT: Nine Again - Simple :  Requires you to do all the dice addition for the pool.  You are prompted for the text describing the action the roll is for. &{template:default} {{name=Nine Again}} {{Rolls=[[?{pool size|0}d10sd>8!>9]] Success(es) for ?{Action} }} Output looks like this for a 7 dice pool and a text input of ACTION-TEXT: Eight Again - Simple :  Requires you to do all the dice addition for the pool.  You are prompted for the text describing the action the roll is for. &{template:default} {{name=Eight Again}} {{Rolls=[[?{pool size|0}d10sd>8!>8]] Success(es) for ?{Action} }} Output looks like this for a 7 dice pool and a text input of ACTION-TEXT: Ten Again - Selection Options :  Requires you to select an Attribute and Skill and enter a bonus/penalty to the dice pool. ! ?{Attribute| Intelligence,[Intelligence]@{Intelligence}| Wits,[Wits]@{Wits}| Resolve,[Resolve]@{Resolve}| Strength,[Strength]@{Strength}| Dexterity,[Dexterity]@{Dexterity}| Stamina,[Stamina]@{Stamina}| Presence,[Presence]@{Presence}| Manipulation,[Manipulation]@{Manipulation}| Composure,[Composure]@{Composure} } ?{Skill| None,0| Academics,[Academics]@{Academics}| Computer,[Computer]@{Computer}| Crafts,[Crafts]@{Crafts}| Investigation,[Investigation]@{Investigation}| Medicine,[Medicine]@{Medicine}| Occult,[Occult]@{Occult}| Politics,[Politics]@{Politics}| Science,[Science]@{Science}| Athletics,[Athletics]@{Athletics}| Brawl,[Brawl]@{Brawl}| Drive,[Drive]@{Drive}| Firearms,[Firearms]@{Firearms}| Larceny,[Larceny]@{Larceny}| Stealth,[Stealth]@{Stealth}| Survival,[Survival]@{Survival}| Weaponry,[Weaponry]@{Weaponry}| Animal-Ken,[Animal-Ken]@{Animal-Ken}| Empathy,[Empathy]@{Empathy}| Expression,[Expression]@{Expression}| Intimidation,[Intimidation]@{Intimidation}| Persuasion,[Persuasion]@{Persuasion}| Socialize,[Socialize]@{Socialize}| Streetwise,[Streetwise]@{Streetwise}| Subterfuge,[Subterfuge]@{Subterfuge} } ?{Adjustment|0} &{template:default} {{name= STANDARD TEN AGAIN}} {{Rolls= ?{Attribute} + ?{Skill} + ?{Adjustment} }} {{For= [[ [[0+ ?{Attribute} + ?{Skill} +?{Adjustment} ]]d10sd>8! ]] Success(es)! }} Output looks like this for the selection of Presence(5) + Intimidation (2) with a +1 die modifier: Nine Again - Selection Options : Requires you to select an Attribute and Skill and enter a bonus/penalty to the dice pool. ! ?{Attribute| Intelligence,[Intelligence]@{Intelligence}| Wits,[Wits]@{Wits}| Resolve,[Resolve]@{Resolve}| Strength,[Strength]@{Strength}| Dexterity,[Dexterity]@{Dexterity}| Stamina,[Stamina]@{Stamina}| Presence,[Presence]@{Presence}| Manipulation,[Manipulation]@{Manipulation}| Composure,[Composure]@{Composure} } ?{Skill| None,0| Academics,[Academics]@{Academics}| Computer,[Computer]@{Computer}| Crafts,[Crafts]@{Crafts}| Investigation,[Investigation]@{Investigation}| Medicine,[Medicine]@{Medicine}| Occult,[Occult]@{Occult}| Politics,[Politics]@{Politics}| Science,[Science]@{Science}| Athletics,[Athletics]@{Athletics}| Brawl,[Brawl]@{Brawl}| Drive,[Drive]@{Drive}| Firearms,[Firearms]@{Firearms}| Larceny,[Larceny]@{Larceny}| Stealth,[Stealth]@{Stealth}| Survival,[Survival]@{Survival}| Weaponry,[Weaponry]@{Weaponry}| Animal-Ken,[Animal-Ken]@{Animal-Ken}| Empathy,[Empathy]@{Empathy}| Expression,[Expression]@{Expression}| Intimidation,[Intimidation]@{Intimidation}| Persuasion,[Persuasion]@{Persuasion}| Socialize,[Socialize]@{Socialize}| Streetwise,[Streetwise]@{Streetwise}| Subterfuge,[Subterfuge]@{Subterfuge} } ?{Adjustment|0} &{template:default} {{name= NINE AGAIN}} {{Rolls= ?{Attribute} + ?{Skill} + ?{Adjustment} }} {{For= [[ [[0+ ?{Attribute} + ?{Skill} +?{Adjustment} ]]d10sd>8!>9 ]] Success(es)! }} Output looks like this for the selection of Strength(2) + Athletics (4) with no modifier: Eight Again - Selection Options : Requires you to select an Attribute and Skill and enter a bonus/penalty to the dice pool. ! ?{Attribute| Intelligence,[Intelligence]@{Intelligence}| Wits,[Wits]@{Wits}| Resolve,[Resolve]@{Resolve}| Strength,[Strength]@{Strength}| Dexterity,[Dexterity]@{Dexterity}| Stamina,[Stamina]@{Stamina}| Presence,[Presence]@{Presence}| Manipulation,[Manipulation]@{Manipulation}| Composure,[Composure]@{Composure} } ?{Skill| None,0| Academics,[Academics]@{Academics}| Computer,[Computer]@{Computer}| Crafts,[Crafts]@{Crafts}| Investigation,[Investigation]@{Investigation}| Medicine,[Medicine]@{Medicine}| Occult,[Occult]@{Occult}| Politics,[Politics]@{Politics}| Science,[Science]@{Science}| Athletics,[Athletics]@{Athletics}| Brawl,[Brawl]@{Brawl}| Drive,[Drive]@{Drive}| Firearms,[Firearms]@{Firearms}| Larceny,[Larceny]@{Larceny}| Stealth,[Stealth]@{Stealth}| Survival,[Survival]@{Survival}| Weaponry,[Weaponry]@{Weaponry}| Animal-Ken,[Animal-Ken]@{Animal-Ken}| Empathy,[Empathy]@{Empathy}| Expression,[Expression]@{Expression}| Intimidation,[Intimidation]@{Intimidation}| Persuasion,[Persuasion]@{Persuasion}| Socialize,[Socialize]@{Socialize}| Streetwise,[Streetwise]@{Streetwise}| Subterfuge,[Subterfuge]@{Subterfuge} } ?{Adjustment|0} &{template:default} {{name= EIGHT AGAIN}} {{Rolls= ?{Attribute} + ?{Skill} + ?{Adjustment} }} {{For= [[ [[0+ ?{Attribute} + ?{Skill} +?{Adjustment} ]]d10sd>8!>8 ]] Success(es)! }} Output looks like this for the selection of Wits (3) + Larceny (2) with a -1 die modifier: This specific example would be a Dramatic Failure, as no successes were rolled and at least one 1 was rolled. Magic Pool:  Player Selects Arcanum.  Requires the player to calculate reach, yantras, etc. that modify the gnosis+arcanum roll. ! ?{ Arcanum| Death,[Death]@{Death}| Fate,[Fate]@{Fate}| Forces,[Forces]@{Forces}| Life,[Life]@{Life}| Matter,[Matter]@{Matter}| Mind,[Mind]@{Mind}| Prime,[Prime]@{Prime}| Spirit,[Spirit]@{Spirit}| Space,[Space]@{Space}| Time,[Time]@{Time} } ?{Adjustment|0} &{template:default} {{name=MAGIC ROLL}} {{Rolls= [Gnosis]@{Gnosis} + ?{Arcanum} +?{Adjustment} }} {{For=[[ [[0+ [Gnosis]@{Gnosis} + ?{Arcanum} + ?{Adjustment} ]]d10sd>8! ]] Success(es)! }} Output looks like this for a Gnosis (4), Forces (2) and a +2 die modifier: GM's may need to insert "selected|" before the different attributes in the roll output and make sure that the macros are token macros.  For example the player perception macro looks like this:  &{template:default} {{name= PERCEPTION}} {{Rolls= [[ [[@{Wits} +@{Composure} +?{Modifier|0} ]]d10sd>8! ]] Success(es)! }} And the GM would need to change it to this for NPCs:   &{template:default} {{name= PERCEPTION}} {{Rolls= [[ [[@{ selected| Wits} +@{ selected| Composure} +?{Modifier|0} ]]d10sd>8! ]] Success(es)! }} The GM would need to select the token so the correct character sheet stats were used, and also select the correct NPC name under the chat window to avoid confusion as to which NPC rolled the macro. I would like to thank keithcurtis ,  Kyle G and  G G for answering all my newbie questions about macros. I hope these macros are of use to other players.