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[LFP] [5E] [West Marches] Ruins of Wrath II: The Circles of Soros

1529033607

Edited 1530174447
Ambitosis
Marketplace Creator
Hey Roll20 community! I'm Distorted, the lead GM for Ruins of Wrath - a series of West Marches campaigns. After a full year of our first game, we're ready to start on a new adventure set in a dangerous, mysterious land where even the natural forces of the world can be a challenge to overcome, and group politics play an important role in progress. The setting is homebrew, but very new player friendly, and the opportunity to worldbuild and contribute to how the setting is shaped is important to us. Here's a little bit about it: More than fifty years have passed since the settlement of New Haldun first made landfall on the new continent. Trade is booming within the port city as the wealthy Trade Houses pull strings to extend their reach. Lawlessness within Haldun has been challenged by their iron rule, with the support of the Crown Prince and the Hand of the King. But as night falls, a more sinister force rears its head - Aether . The entire surface of the world was wrapped in it; a type of natural energy that all living beings influenced, and was sensitive to the psyche, bringing life to dreams, and manifesting fears . Many early settlers to the new continent, centuries ago, had learned of this new force, and while their civilization benefited greatly, they quickly learned that Aether was as malevolent and unforgiving as it was generous. It was only by a Great Sacrifice , the loss of all the technology and knowledge this precocious civilization had brought with them, that humanity came to terms with Aether, at least enough to learn a rudimentary level of control over its power. For hundreds of years the humanoid races managed to grow and expand, keeping an uneasy balance with the Aether. And while some organizations seek to find a way to free people from this force, others, like the the magocratical and powerful nation of Soros , have mastered ways of turning this enigmatic energy into an exhaustive study known as magic. Now, across the Merchant Sea, Soros sends their mages to establish an Embassy in the 50-year old New Haldun and help the Trade Houses expand into these ruins of an unseen wrath, perhaps finding a way to live in harmony not only with each other, but with this wild natural entropy that threatens to swallow all. ___ We've played with a ton of amazing people from the community over the year of our last adventure, and hope to meet and game with many more. You can find more information at our LFG post here <a href="https://app.roll20.net/lfg/listing/119658/ruins-of-wrath-ii-the-circles-of-soros" rel="nofollow">https://app.roll20.net/lfg/listing/119658/ruins-of-wrath-ii-the-circles-of-soros</a> which we just posted.
The lore/house content has been really well fleshed out, it's pretty darn neat.
1529878297
Ambitosis
Marketplace Creator
We're set to launch in a week on July 1st!
This game is really worth a look. The setting and lore are fun and unique, giving plenty of room to play with character design. You're really encouraged to build a holistic character focusing on multiple pillars. Plus the community is overall top notch.
Hey all! Thanks for checking out this thread. As our fantastic DM pointed out above, we are a group of people who have been running a west marches style campaign for almost a year now. &nbsp;We are in the process of finalizing campaign one, and are looking for a few new people to come join our community. &nbsp;Here are a few selling points if you think this campaign might interest you! 1. Multiple DMs, 4 currently, offer a variety of session styles, times, and dates for games. 2. &nbsp;A year’s worth of West Marches experience, allowing us to tweak concepts and setting for a quality player experience. 3. A very interesting new setting, that is not only well thoughtout and designed for our community, but also offers plenty of room for player driven world building. 4. &nbsp;An amazing and detailed campaign guide, thanks to the hard work of our DM team, that not only offers most of the standard 5e options, but also some new, world specific paths. 5. An active Discord community, that is eager to welcome new players, be they just new to us, or new to 5e all together. 6. An active rp scene for those who want to drive character story between sessions. I could go on at length, but if any of these have sparked your interest, come check us out! -Chasm