I was hoping for your help oh brainy ones! I DM text only games and currently use a macro to confirm how much damage has been dealt after an attack... It is something like... /emas @{target|Target|token_name} takes [[?{Damage|0}]] damage! It works well, works for PC's and NPCs, as long as they have a 'Token Name'. It's quick and I'm happy with it. However, I then manually have to go in and edit the health of the monster accordingly. Would anyone be able to help me so that when I use my 'XXX takes damage', the same number is then removed from 'Bar 1' from the selected token. I use the fancy !Setattr API which works very well, for a few other things, such as refreshing players resources and quickly 'giving/taking' players gold/silver but I'm not sure if what I want do is feasible in there? HOWEVER, since, like many people, I'll commonly have 10 Monsters (e.g. Goblins) working from the same character sheet. So what I can't do, is change the 'character HP', or it will probably change all matching tokens at once. EDIT: Hey... I'm getting closer! I've found that I can use the !token-mod API and then using the code.... !token-mod --set bar1_value|-10 This reduces 10 from the value in Bar1. I can then learn from this and use... !token-mod --set bar1_value|-?{How much damage|0} This will ask me for a prompt, where I could type in '10' to the box. If the token 'dies', by going below 0hp, the bar starts to then go backwards into negative figures! However, I've figured that I can stop this using an API suggested here: <a href="https://app.roll20.net/forum/permalink/4766020/My" rel="nofollow">https://app.roll20.net/forum/permalink/4766020/My</a> challenge now though, is that I want to ALSO use the ' Bloodied and Dead Status Markers ' API but I don't think that the system is detecting that the value in the Bar1 has changed, so is not running it's 'check' and then marking the 'X/Death' symbol accordingly. Any ideas? Any help would really be appreciated. - Thanks!