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I am making a Savage Worlds game inspired by 7th Sea and The Witcher. Games will be some time on Sunday. <a href="https://app.roll20.net/lfg/listing/119796/musketee" rel="nofollow">https://app.roll20.net/lfg/listing/119796/musketee</a>...
I have never heard of All For One and the world's setting is less technologically advanced (around 1600s) than Rippers. Also the setting is in a kind of parallel universe, very similar to our 1600s Europe, but different. Sessions will likely be around 4 hours.
huh, color me interested but i have a few questions 1: does this setting involve only the core rule book? 2: will we be allowed to use magic/powers? 3a: are you fine with a person that doesnt know anything about 7th sea and only a little about the witcher? 3b: have a general idea for the theme of your setting?(asking since i don't know much about 7th sea/witcher's themes) Is it going to be more gritty/realistic, more heroic+fantasy? i don't want to make a simple minded fool who wants to save the world in a gritty fantasy setting for example:
1: The core rule book is all that you need. 2: Players will start with no magic/powers, but will get them latter by slaying monsters. 3a: I am completely okay with players having little to no knowledge of 7th Sea and The Witcher. 3b: The setting will be more gritty than light high fantasy. There will be all the poverty, sickness, and corruption that one would find in 1600s Europe.