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Musketeer Monster Hunter

I am making a Savage Worlds game inspired by 7th Sea and The Witcher. Games will be some time on Sunday. <a href="https://app.roll20.net/lfg/listing/119796/musketee" rel="nofollow">https://app.roll20.net/lfg/listing/119796/musketee</a>...
You might also want to look at All For One
How long will&nbsp;a session run? Is this Rippers + All For One?
I have never heard of All For One and the world's setting is less technologically advanced (around 1600s) than Rippers. Also the setting is in a kind of parallel universe, very similar to our 1600s Europe, but different. Sessions will likely be around 4 hours.
Setting sounds fun as hell wish i could play.
huh, color me interested but i have a few questions 1: does this setting involve only the core rule book? 2: will we be allowed to use magic/powers? 3a: are you fine with a person that doesnt know anything about 7th sea and only a little about the witcher? 3b: have a general idea for the theme of your setting?(asking since i don't know much about 7th sea/witcher's themes) Is it&nbsp; going to be more gritty/realistic, more heroic+fantasy? i don't want to make a simple minded fool who wants to save the world in a gritty fantasy setting for example:
1: The core rule book is all that you need. 2: Players will start with no magic/powers, but will get them latter by slaying monsters. 3a: I am completely okay with players having little to no knowledge of 7th Sea and The Witcher. 3b: The setting will be more gritty than light high fantasy. There will be all the poverty, sickness, and corruption that one would find in 1600s Europe.
Important question for the uninitiated (me): are you open to people who have never played Savage Worlds before?
I want in for sure! sounds fun!!
@Darketower I am open to new players joining. I am now looking at running the game at 4:00PM EST/ 1:00PM PST.