Hello. So, I'm sorry if this seems obvious as I suck at math. I'm trying to make a macro to auto-calculate damage for Fallout PnP 2.0. Here's an example of the macro as it is now for a 9mm Mauser with AP rounds; /roll (1d4+4-@{Target|damage_threshold_base-normal})*(1-@{Target|damage_resistance_base-normal}) In the case of a Radscorpion, the target's DT is 5% (Expressed in Roll20 as 0.05), and his DR is 1. When rolled, however, it comes out as this; "rolling (1d4+4-0.05)*(1-1) ( 4)+4-0.05)*(1-1) = 0" Something isn't right. How sound I make this macro work? Here's a link to the rules for Fallout PnP, <a href="http://www.fallout.ru/projects/pnp/fallout_pnp_2.0" rel="nofollow">http://www.fallout.ru/projects/pnp/fallout_pnp_2.0</a>... Thanks.