
So, I've built my own setting over the last 12+ years, slowly but surely developing it's elements, long before I discovered Fate Core. It's really the best system I've found since it's so simple at it's base, and so flexible. I have been able to adapt it very easily, even if that means adding several layers of complexity to make it FEEL right (or rather, to make it feel like I want to make the world feel). However, the Fate Core book seems to assume mostly human enemies, and I'm not really very sure how to make the more... monstrous things feel right. So, I'm here to ask for help from more experienced Fate Core users, with the caveat that I am intentionally making my version of the game a bit more complicated by adding Races, Magic rules, and a few other things that aren't quite traditional to Fate Core. Mainly, I need ideas on how to make monsters that are interesting challenges (examples are welcome too, since my setting is very ripe for original monsters). In addition to that though, I have a particular monster that I want to at least try to make more interesting. Sand Worms are a type of monster found almost exclusively on the so-called "Prison Continent" of Cathorius in my setting (about the size and general state of Australia actually, though I say this with only a vague understanding from brief google map exploration), which is covered in a massive desert. They are MEANT to be a very dangerous foe, such that a party of adventurers would worry about encountering one, but my one attempt to throw them at a party in one of my experimental one-shots ended with him getting 3 Boosts on him, each with 2 uses, and then one-shot from a 14 shift attack using all those advantages, and it only damaged one enemy slightly. I dunno if that was simply me running the scene poorly or what, but that didn't give it NEARLY the level of threat I meant for a Sand Worm. My system even has a system for Size advantages, such that the Sand Worm reduced damage he took by 2 for being one size larger than the opponent. I don't remember what the Sand Worm rolled against it, but I know it didn't really matter with that +6 bonus from the Boosts, all of which were caused to basically force the worm to keep it's mouth open for a direct attack down it's throat (which I hadn't expected, so I rolled with it since it worked, even if it made me feel like my poor worm wasn't living up to his threatening reputation). The major traits for the worm are it's Large in it's original design, though I think I may end up making multiple "levels" now, with an "adult" being at LEAST Huge (2 size categories larger than Normal, which is the average size for a character), and maybe also with a body that is based on the VLM concept shown in one of the supplement books, with either 2 or 3 zones making up the body's total size, though if I do this, I'm not sure WHAT I can do with it yet. It digs through sand like dolphins swim through water, can sense the movement of things on the sand within a moderate range, and is suppose to be fairly durable and strong (partly covered just by it's size). I'm VERY open to help on building this in Fate Core though, as I'm still really struggling to get how to build NPCs well in it, especially when they're not one of my races. So, can anyone help me either with my Sand Worm or ideas for original monsters?