I'm setting up an assassination mission conducted by two invisible PCs. Since the characters can't see one another, it would make sense for the players to be unable to see the other character's token as well - thus making it even more difficult for them to conduct their task without bumping into one another all the time. One solution I thought of was to make two copies of the map, then direct one player to one map, the other player to the other - but this of course is much too cumbersome. Could there be an easier way?