Thanks for the response, Nathan! I'm excited to hear about what you're doing. I've already done the long porting for a lot of the material; I have all basic spells, vance spells, weaver aggregates, and long-form magic practices written in, and actually made a functional sooth deck, which I'm very happy about. I came to the conclusion that a character sheet is less necessary for Invisible Sun, however. It would sure be nice, make no mistakes, but I feel that in Roll20, the main reason to have a character sheet is make it possible to handle die rolls for success checks, and that's not a big issue for IS. The rolling system is fundamentally simple enough, that rolling 1-4 d10 doesn't put much stress on my players. Meanwhile, the freeform challenge ratings mean that I can't see a way to have Roll20 actually calculate success. Without dice macros, all a character sheet is for is to keep lists of abilities, and we don't need anything fancy for that. I did create a nice MS Word / Google DocsP I'm debating whether I should create stat pool trackers using extra Pages. Tracking bene/enhancements/vex/scourges would be really handy, and doing so visually as Monty Cook intended would be best, but as I see it, it would mean creating a new Page for each player, which might get unwieldy. Please let me know about the status of your projects, and if you want to see anything that I've done, let me know and I'll shoot you my page link. The game won't actually start up for a while; right now I'm just getting set up.