Hi, Forgive me if this is obvious, I’m still new to the Roll20 system. Objectives: 1. Player Controlled Tokens that remove the Fog of War (aka Advanced Fog of War) 2. on a COMPLETELY hidden map (aka Dynamic lighting) 3. with the monster tokens ready to be discovered on the Object layer 4. and light sources casting light on the Dynamic Lighting layer for the players to discover when they achieve line of sight. The Problem is that when I place Tokens on the Object Layer or Light on the Dynamic Lighting Layer it automatically removes the Black created by Dynamic light revealing the area (with Fog of War on it). I have a work around to solve the problem but the workaround is either: 1. Cover the uncovered areas with standard FOG of War – Hate this option as I then have to uncover the areas manually which is objective 1 2. Reduce all monster tokens and light tokens to 0 “Emit Light” values – ugly as having to manually re-instate the Light values once revealed is super slow 3. Store the Monsters and Light on the GM layer until the Players achieve LOS and then shift those to their appropriate layer – Better but still a bit fiddly as it means shifting the tokens to two different layers (objects and light) and it alerts the players that I just stuck something down on the board around the corner (as the Black in that area disappears) 4. Store Light on the GM layer (as in point 3) but reduce monster tokens to 0 “Emit Light” values – Best solution I can think of but loses my ability to CTRL+L to see what the monsters vision range and Line of sight look like. Anyone got a better solution ? Pictures to follow…