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Dynamic Fog of War

Heya guys, Just wanted to bring something forward that was basically the one thing I feel this platform is missing to be perfect- a dynamic fog of war system. This is not the same as line of sight or dynamic lighting, but could potentially interact with them. Basically my suggestion is to have a system similar to what Warcraft: Orcs and Humans had. Let the players start out with a black map. As they explore, the terrain shows up and tokens show up. But as they move away from things (either a certain distance or within their personal light range perhaps?) the tokens disappear, but the terrain doesn't. Perhaps the terrain could just get a light grayish shadow over it instead. Let me know if I'm not being clear enough. I feel this would be a fairly monumental improvement for gameplay. Thanks in advance for your time.
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Lithl
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API Scripter
This is fairly common to the RTS genre (some variant of this is present in every RTS I know of), not just Warcraft. You're not the first person to suggest it. I'd love more impressive FoW/LoS interaction. On the other hand, I've written the code for an RTS's FoW before, and it's a pain in the butt. I don't know if I want to inflict that on Riley. =) (Some of the pain-in-the-butt part is already done, with the DL we already have, but that's not the end of the line for RTS-style FoW.)
Aye, I certainly don't figure on it being easy, but I do think it's a good next step. I'm curious what they're working on now; as you can see I'm currently supporter rank so I don't have access to the Mentor forum, is there a place I can go to see their roadmap/patch status?
+1 on this. I don't think it's currently easy to do (putting a small source of light as players visit rooms and putting any backstabbing creatures on GM layer is a solution, but it's tedious and error-prone), but leaving the already visited parts dark is disruptive to play sometimes (as players try to remember what they've already visited)
+1 This should be put to the roadmap but since it seems that it would require a lot of work (thanks Brian to let us mortals know this) it shouldn't be a priority.