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Help Understanding Psychic Powers

I found this book a while back. It gives a very nice setup for Psychic Powers that I'm using in my game. There's something I need help understanding though. It says that the opposition gets +2 for affecting a large area and/or multiple people. What happens when this is used against a person and they roll against it though?
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Edited 1530287007
MattBx8
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Adran06 said: I found this book a while back. It gives a very nice setup for Psychic Powers that I'm using in my game. There's something I need help understanding though. It says that the opposition gets +2 for affecting a large area and/or multiple people. What happens when this is used against a person and they roll against it though? Hello Adran06, The way I read the “Determine Scope” section about scope, is that if it’s not an increase in scope, then person A vs person B or object C is just a standard contest, adding up all the skills + Aspects + 4dF rolling vs active (to affect person B with their skills + Aspects + 4dF) or passive (to affect object C with its Difficulty Number).  However, if person A wants to affect person B, D and E, it’s person A’s skills + Aspects + 4dF vs each of person B, D and E’s skills + Aspects + 4dF + 2 for the scope, so it’s possible for person A to beat person B and D but not affect person E. And for a larger area F, the passive Difficulty Number + 2 must be beaten. /Matt
As Matt wrote, but without mathemical expression it's simply: If you target one, Rolls normally. If you target an area or multiple targets, Defenders get +2 to Defend Rolls.