Came across this little bugger when working with my audio for my campaign. One of the audios that I wanted to listen to decided I should listen to everything about it; The stop button didn't make this stop. The audio continued for whatever length the audio was and on top of this, I'm glad I didn't have loop on cause god-forbid what would happen if the loop also stopped responding with a musical file that had no means of stopping. If anyone else comes across this it be great to know more cause I frankly don't want to feel like I'm the only one who's stumbled upon this. I'm a HUGE auditory and visual kind of GM so my audio music needs to be on spot. For something that doesn't respond well... that could put a impact on impressions that I'm going for.