
Hello,
I'm trying to port to Roll20 a RPG which relies heavily on the "materiality" of dice. Its core mechanics requires not only rolling a bunch of different colored 6-sided dice, but fiddling with them a lot : only players roll all the dice, but the GM often pick dice from a pool, distribute some between players, move them around once they've rolled to sort the results (push the successs on one side, the fails on another...), discard a few, group and match some others, use them as tokens, pass them on... On the character-sheet side, tickable gauges would be helpfull but, really, movable dice is my main problem right now. The game's name translates as Shadow of the Dungeon (SotD, for short), and it's a rather atmospheric, roleplay heavy dungeon-crawler.
Though I have a "pro" account for play-testing, graphic-design skills and some experience porting my boardgames to Roll20, I'm not very handy with macros and API yet : previous attempts to play SotD online have been "clunky", to say the least. I'm painfully aware of the intrinsic contradiction in wanting material dice online, but the game is poised to be published in a few months and, right now, Roll20 is my best bet to play-test it extensively before it ships (and, frankly, dynamic lighting on isometric maps really helps with the game oppressive atmosphere). I went so far as to try and hire a developer who often works with the Roll20 team, but the guy is already swamped and won't be able to help for months.
So, finger-crossed, I hope some of you macro-wizards would be interested in such a challenge : any idea how I could go about "materializing" dice ? Maybe by hacking the 3D dice thingy ? I don't mind putting work into it (creating tokens and icons, coding to the best of my limited abilities... I'm reading everything I can on the forums, right now), I'm available for any question (maybe explaining the mechanics would help ?).