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Elemental Adept Global Damage Modifier

I searched in the forum, google, reddit how to add Elemental Adept feat to my pc, mostly they were about macros and edit table rolls, as I keep reading I came across de Global Damage Modifier that can be accesed for ogl 5e through settings. I was wondering is there a way to make a macro that treats all 1's from an specific damage type as 2's?
Unfortunately there is not. The only way to know the roll results and react to them is to utilize the API. So you can edit each individual roll that you need (like with a roll table), but the Global Damage Modifier is used to add damage sources like a paladin's Divine Strike, a rogue's Sneak Attack, a barbarian's rage, and so on. Basically the global damage is used to add  more damage, not modify existing instances.
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Brian C.
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The output is a bit of a mess, but you can utilize the "keep highest" roll mechanic. The following roll would work for 1 beam of a scorching ray. /r ({ 1d0+2, 1d6 }kh1) + ({ 1d0+2, 1d6 }kh1) The curly braces give 2 options for the kh1 (keep highest 1). Each group separated by a plus is 1 "die". The 1d0+2 is used because you cannot just use a literal number in a kh group.
Yeah I'm aware of that solution, since is the one posted in a lot of threads without going pro and applying the API, the other one is DM doing the table value for the roll. Like Kyle explained, I was looking for a simple/more efficient way to do it, but appareantly is not allowed by roll20
1531164397
Brian C.
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Marketplace Creator
Compendium Curator
Shogun D. said: Yeah I'm aware of that solution, since is the one posted in a lot of threads without going pro and applying the API, the other one is DM doing the table value for the roll. Like Kyle explained, I was looking for a simple/more efficient way to do it, but appareantly is not allowed by roll20 If you replace the rolls in your character sheet with that solution, you just click on the attack on the sheet and get the correct amount of damage. You only need to do it once for each attack spell.