If you use the Unknown Armies sheet, you're probably aware that it's always been a mess, and the last big update to roll20 broke the layout even harder than it already was. I finally got around to re-writing it, so it'll now be more like the officially released sheet(as opposed to the playtest sheet, which is what the old one was based on). The downside is, anything you had written in your fourth identity slot(whether it was being used as a normal identity, a supernatural ability, an adept, or an avatar) is going to disappear once the update goes live. But don't worry, roll20 saves everything! If you go into the Attributes & Abilities tab of the sheet, you should be able to find whatever information you had, in attributes starting with the name of the identity type(supernatural, adept, avatar). The main new thing about the sheet is, each identity will now have its own option panel, which is where you can change the name, as well as changing what type of identity it is. They've all been set up so that they take up the same amount of space on the page, so this should prevent any gross page stretching from happening, too. (For reference, the adept and avatar identities are losing the spell and channel listing areas, so I'd recommend having any custom schools or archetypes as handouts, or as text documents on your own machine. The supernatural ability identity is losing its checkboxes, in order to allow for custom supernatural features.)