My campaign is going to have rogues, and a huge emphasis in combat on what one player can and cannot see. I tested this with a player, and found that when a 'rogue' appeared in an area previously seen, they could see him. I could find no way to hide the rogue (save for maybe using GM layers) and like it's been mentioned, FoW mechanics are rather iffy for the moment. Is there any way as of yet to allow a sneaking rogue to rummage about without hiding all of the spaces? And Is there a way to work in character specific view? Such that a character can't just see what another character in another room can.