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Rogues, FoW, and Roll20

My campaign is going to have rogues, and a huge emphasis in combat on what one player can and cannot see. I tested this with a player, and found that when a 'rogue' appeared in an area previously seen, they could see him. I could find no way to hide the rogue (save for maybe using GM layers) and like it's been mentioned, FoW mechanics are rather iffy for the moment. Is there any way as of yet to allow a sneaking rogue to rummage about without hiding all of the spaces? And Is there a way to work in character specific view? Such that a character can't just see what another character in another room can.
Some kind of controls to limit who can see a token would be pretty handy.
A simple checkbox for hiding the whole token would be useful, such as there is now for hiding stat-bars. It would be great to be able to edit a token and hide it for stealth and invisibility and such. This would be especially useful as you could have monsters finished ahead of time with the stat-blocks in the notes if you wanted.
I like that, when checked you become semi transparent on your screen and gone from the others (except the GM screen). To avoid a bunch of silliness at the game table, where players disappear and appear from each other, maybe the check can only be done by the GM?
I thought that that sort of thing was what the GM layer was for. If you move a token to the GM layer, is it not invisible in just the way you want?
I think he meant if I as a PC was hiding or using a ring or inviso, that the other PCs in the group won´t see me. If you put a token that a player controls in the GM Layer, I am not sure if the PC can then move it about.
Okay, I see. GM layer won't work for that.