Josh said: Limar sits still as hiskel pulls out her healers kit an gets to work. heal 21. - im not sure how much health Limar has after being healed. 2 damage. Kraggan only healed you for 1 in her rush to stabilize you, so I assume Xankoris must have give you enough to wake you up. Hiskel's treatment hurts quite a bit, but after she's reset rebandaged the bone, she believes the break should heal properly. Ritt K. said: Appraise check: 15 Knowledge (Nobility) check: 22, Forgery check: 18 Craft (weaponsmithing) check: 18 Knowledge (Engineering) check: 12 You think the favor note is probably worth about 400 gold pieces. You'll need to roll separately for each item. You believe the letter of credit to be genuine, and recall that branches of Bishqua & Sons can be found in Strongtown and Treefall in the Catacombs area. Of the 5 major banks of Terolus, it's known for having the best interest rates for small to medium balances, but high moneychanging fees, with defenses composed mostly of abjurations and alarms to alert well-trained human guards. The Treefall branch has especially strong security because of the proximity of so many skilled infiltrators; it's said that the House of Lord Ebano never opened a branch in that city because they consider the infamous Assassins Guild too high a security risk. The blade of the glowing sword you recognize as a rare but mundane mineral called lavastone. A relative of the volcanic rock obsidian, it is fragile (half the HP of steel), sheds continual soft light (10' bright and 10' shadowy), and emanates as much heat as a campfire (+3 fire damage per hit) which requires special heat-resistant scabbards like the one it was stowed in. The clockwork brass bug, that Limar says is from Kalemne's hoard, is quite a marvelous little contraption. After a bit of fiddling, you find that it can be wound up to walk around on its own and prod at things it encounters. Such fine and precise engineering is a rarity, surely the work of a brazier who is a master among masters, perhaps a dwarf or gnome. Ritt K. said: Diplomacy check: 36. Xankoris tries to convince the escaped prisoners: "The wise warrior avoids the battle. Yes, we're the Breakers of Chains, but we can't break every loop, not in this condition. Please understand that we're also mortals like all thing should be, we need food, water, bedtime like the others. We promise that next time we'll come back and help everybody." They seem swayed by your compassion and sincerity. But, Viktor puts his on your shoulder and smiles, his dark skin black as pitch in the light of Gurak's smoldering tent. "I'm still in pretty good condition," he claims, but Heal applies. "I"ll go with Orion and free as many as I can, while the rest of you head for safety. Then even if the army comes upon me, I can buy time for your escape--the Wayfinders and Deathwalkers together can do much good in the world, with or without me. And besides, Orion is fast at a gallop, he and I can probably work quicker alone." With this assurance as well, the escaped prisoners seem satisfied, and even the one who called out Limar shakes Viktor's hand, wishing him good luck and godspeed. Ritt K. said: Diplomacy check: 40(Nat20). Looking at Zanean, Xakoris slowly walking to him before put his hand on Zanean's shoulder. "Death... is so terribly final, while life... is full of possibilities. But you know what Zanean? Life and death are one thread, the same line viewed from different sides. Accept everything just the way it is, don't resist them; that only creates sorrow," said Xankoris. Zanean shakes with silent pain as he listens, and for a minute or two after... then slowly, calm seems to find him again, his sorrow spent. "He must have suffered so greatly..." the grayhaired old elf says softly, gazing down at the still face of the body in his arms and looking every year his age. "Once he changed back, I realized all at once. He looks just like her... just like Cris. I knew she gave up her second son to an orphanage in the northern Catacombs, not long after she fled Glemmeria to leave Xanaphia with me. She told me, when we met again at Strongtown, and vowed to put an end to my grave-cursed brother Tayton... at the time, I thought it must be destiny. Fate bringing us together to purge the sins of the past. But I never imagined that her sin would come back for us again with such cruel fatality. The son she left behind... she named him Griswald. I tried to find him, but the orphanage, the whole village had been destroyed by raiders. It must have been the werewolves of Zanzibar the Mad, they say he likes to leave infected survivors to finish the job and then join his packs once the curse runs its course. The poor boy, he was so young... he must have only remembered a fragment of his name, the one his mother crooned to him as she rocked him in her arms. No wonder his sigil looked so much like the Higreisegar device. I thought it was a tail, but it was a leaf! Grizzled One... was Griswald Higreisegar, Cris's son !" He breaks into renewed sobs, muttering "Oh cruel and merciless gods, what judgment do you pass upon our families..." But the kind words seemed to help, and he soon finds the strength to stand, taking Griswald's weapons and cloak, and saying a prayer over the fallen child of his oldest friend. "Be at peace, Griswald. With your silvered blades, I will see that the one who cursed you faces the punishment he so thoroughly deserves." Shortly after this, as everyone is preparing to go, thunder rumbles from the south, and you all bear witness to a distant magical clash from that direction. Flashes of fire and lightning rend the sky, along with booms of terrible arcane power. It's over within a minute though, and no way to tell the outcome as the thrum of battle fills the vacuum left behind it.