NOTICE: Recruitment is now closed. Thank you to everyone who applied. Hey there, I'm attempting to form a long-term roleplay group on the internet. I also play Dwarf Fortress and buy lottery tickets. Soul crushing disappointment can be fun when you have the right perspective. This is a recruitment thread for a recruitment game. What does that mean? My ultimate goal is to run a lengthy campaign, but first I want to try to put together a cohesive group. So, the idea is to host some one shots until I find enough people that mesh well together. Anyone not interested in being part of a longer campaign down the road need not apply. This homebrew one shot will have four players total and take place on Saturday, July 28th. I intend to have the players picked out by the end of this upcoming weekend, if not sooner. They will receive the build rules at that time. Start time to be determined. My timezone is GMT -7. This game will be hosted here on Roll20 and requires Discord with voice chat. Bring your own snacks. Why 18+? My games are designed for mature players. Meaningful storytelling is what makes the time and effort of DMing worthwhile to me. I like being able to create moments of drama. Comic relief and light-heartedness have their roles too. I'm not grimdark stoic. There's a time and place for everything. By respecting the game you're respecting the rest of the group. If you play more casually, that's fine. Everyone has their own style. I'm simply not the right DM for you. Lastly, my expectation is that everyone who shows up to play will have a reasonable understanding of the Pathfinder ruleset and their character's mechanics. The One Shot - A Deadly Game The government mandated annual celebration of the Spirit of Fortune Festival draws near once again for Alderson City, once capital of the Kingdom of Parth. As the tale goes, a foreign emissary gifted an artifact of great power to the king as a token of peace. The court magi could neither tell the king what it did or how to activate it. The king loved the people of his kingdom and his feelings drove him to obsession to use the artifact for their benefit. By royal decree the most adept magicians were gathered unto the palace to uncover the artifact's mysteries. One by one they tried and failed. So it came to be that years passed without revelation. After the last caster in the kingdom failed, the king was ready to admit defeat. That is when the royal court bard approached. He revealed himself as the true last caster of Parth - for he had learned a single cantrip. The bard was the only one to sense the power of the artifact. "What is your wish, sire?" asked the bard. "I wish for nothing more than the happiness of my people!" responded the king. Thus the bard supplanted the king using the artifact. For who better to bring happiness to people than a bard? The Spirit of Fortune Festival marks the day thirteen years ago when fortune smiled on the bard king. The gates closed and not one soul has been allowed in or out since. There has been no news of the outside world since. Though, life has become utopian in Alderson City. Working is no longer necessary as needs are catered to by the palace. Hedonism has become the primary lifestyle of the average subject. The people have grown complacent. They stopped asking questions a long time ago. Culture stagnates. They have forsaken their gods for none blessed them as much as the bard king. There remain pockets on the fringe of society for those who cling to the ways of bygone days. Those who, for whatever reason, desire to live life the hard way. In exchange for his countless, wondrous blessings, the bard king requests only one thing in return: this holiday. Thousands of games are played in the city from childish fun to high stakes gambling. The centerpiece of the day is the Grand Game hosted by the bard king himself. Subjects are randomly selected as contestants at dawn and must enter the palace by dusk in order to compete. Refusal is not an option. Mirrors of Scrying are placed throughout Alderson City so all may watch the contestants with the catch that everyone's memory of the Grand Game is erased upon its conclusion. It is rumored fame, fortune, and power await those who can win. Unfortunately, no one can remember if anyone has ever won before - or if it's even possible. Be joyous, loyal subject. You are one of the lucky contestants this year. I normally have a laundry list of house rules, but I'm going to keep it simple for this one shot and stay relatively close to core. Likewise, I like third party material and make use of it frequently, but for the one shot I ask you use only Paizo published material. Characters will be low level. Their capabilities would be viewed as above average in-setting. Don't be evil or insufferable. Your character has been in Alderson City for at least the past thirteen years when the gates permanently closed. The city has a rough population of 120,000, for scale. Less than than 1% of the population can use magic. Firearms exist and are not publicly available. They are scarce, expensive, and status symbols. Equatable period would be a late Renaissance with anachronisms. Hard labor is becoming obsolete due to the enchanted palace. Luxury goods and services are the leading markets of the economy while most everything else is in decline or stagnating. No one outside the palace actually knows what the bard king looks like or what his name is. He's very secretive about his identity to safeguard himself against hostile magic. That's what people say, anyway. As a notice, this one shot deals with chaos, luck, and risk-taking. There is a high probability of strange and/or detrimental things happening to your character. Prepare your expectations OOC accordingly. About Me I'm 28 years old and have been playing tabletop RPGs in one form or another for over 15 years and have been DMing on and off for nearly a decade. Over the years I've played a dozen or so different systems. I do this because I adore storytelling. There isn't a more freeform, engaging, and reactive style of storytelling found anywhere else. It makes me happy when I'm able to entertain others. The question, "what's your ratio of roleplay-to-combat?" is a pet peeve of mine. Combat is as much of a roleplay opportunity as anything else and it's a criminally missed opportunity for character development many DMs and players overlook. For the curious, about a quarter to a third of a campaign is combat. I minimize unavoidable fights and leave it up to players when they want to engage. If a party prefers diplomacy and the players are having fun, that's what I prep for. Important to note, my combats take place in the theater of the mind. There won't be an battle maps when playing with me. I'm not a participation trophy DM. Success only has meaning when failure is possible. I'm not the DM a player wants to have if they love pure power fantasies and can't enjoy vulnerability. My philosophy is that the driving force behind character development are scenarios that challenge the character's status quo. That translates to: sometimes bad things happen to a character and they have to figure out how to handle it. I work hard to incorporate these events with respect to the player. At the end of the day, if a player wouldn't have fun with it, then it isn't worth doing it. About You Name: Age: Experience: When are you available on Saturdays?: What are you hoping to get out of the game?: How would you describe yourself as a player?: What traits do you like/dislike in DMs?: What traits do you like/dislike in players?: Character Name: Alignment: Race: Class/Archetype/Build: What's their personality?: What's their backstory?: Your character had the better part of a day from the time they found out about their selection to arriving at the palace. What did they do during that time?: