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Is there a macro to deal an initiative card to my tokens and players (savage worlds)

After our first combat, my players are super frustrated with the speed of the game. dealing and sorting cards for initiative is super slow. There must be a macro for this somewhere, right?
1531922181
The Aaron
Pro
API Scripter
There are some API scripts (Pro Subscriber Perk) that can handle this.  There isn't a way with just macros.
1531937752
GiGs
Pro
Sheet Author
API Scripter
If you only need to draw a card for initiative, and dont need to handle them, shuffle them, etc., you could use a rollable table to act as a pseudo deck. Have the GM create a table with 52 items and add the images, then you'd just need  to click a button to roll initiative each turn. Or you could set up a dice macro that rolls a d14 and a d4 (for clubs, spades, etc) and print that into chat. This has the downside that it doesnt track which cards have been used, so two people could roll identical results. But if its just something every player does once a turn and isnt used for anything else, that downside might be overwhelmed by the massive increase in speed and simplicity.
1531939190
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
You can even use emojis: J♣️, 2♦️, 10♥️, A♠️ Although they will have a different appearance in different systems.
1531941531
The Aaron
Pro
API Scripter
I rejected suggesting a Rollable Table as I'm pretty certain the deck only gets reshuffled under certain circumstances, and you'd have to track which "cards" had come up already as well as the current "cards".  However, it might be a viable solution...
1531942749
Finderski
Plus
Sheet Author
Compendium Curator
The Aaron is right. Just to confirm, how are you dealing cards for Initiative?  Are you using the "Deal cards to turn order" functionality? If you aren't that can save a lot of time...the only downside is characters with initiative modifying Edges would still need to be handled manually.
1531975610
GiGs
Pro
Sheet Author
API Scripter
The Aaron said: I rejected suggesting a Rollable Table as I'm pretty certain the deck only gets reshuffled under certain circumstances, and you'd have to track which "cards" had come up already as well as the current "cards".  However, it might be a viable solution... I know, I know, I was just suggesting that if the initiative drawing is painful, it might be better for the group to house rule it and bypass the part that is causing pain. 
Finderski is closest to the reality of what's going on. I can deal these cards using the table he posted, but I'm still entering the turn order manually.
1531991247
Finderski
Plus
Sheet Author
Compendium Curator
Mitchel M. said: Finderski is closest to the reality of what's going on. I can deal these cards using the table he posted, but I'm still entering the turn order manually. When you say, entering the turn order manually, what do you mean?  Once you dealt the card to the turn order you need to sort them manually? Or do you mean you need to click deal => Select All players => Deal to Turn order, then deal with initiative altering edges? Or do you mean something different? I will say, if you can get your group to chip in $10 bucks a month for Pro, the API is awesome, and that would totally fix everything; I have two buttons and they handle it all. 
1531991312
GiGs
Pro
Sheet Author
API Scripter
I'm guessing he means manually entering the number drawn on the Turn Tracker. 
1531991882
Finderski
Plus
Sheet Author
Compendium Curator
Dealing to Turn Order will automatically do that, it doesn't sort them, of course (but there's a button for that, too). Initiative altering Edges would the only thing that needs to be entered manually, and even then, dragging and dropping the card onto the player's existing hand takes care of that.  Characters on Hold get in the way of dealing to turn order, unfortunately... Another option would be to set the deck up so players can draw from it.  Set it so it also is drawn face up and played face up.  Then each player could draw their own cards and you do a count down like a face to face game.  The benefit of that would be each player can take care of their own initiative altering edges.
Rich, do you have these APIs available somewhere? I didn't see much savage Worlds stuff in the API wiki.
1532021339
Finderski
Plus
Sheet Author
Compendium Curator
The API I use located at:&nbsp; <a href="https://github.com/pelwer1/Deal-Init" rel="nofollow">https://github.com/pelwer1/Deal-Init</a>