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Release: Deck of 101 Prophecies

1532011345
Paul C.
Marketplace Creator
Normal 0 21 false false false NL X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:Standaardtabel; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Find out what Fate has in store for you with the Deck of 101 Prophecies. &nbsp; How does it work? &nbsp; PC's can receive prophecies by visiting a fortune teller, praying to their God or any other means the DM allows. The player draws one random card from the deck and takes that card into their hand. &nbsp; Once received, it is the player's job to make the prophecy relevant to their character and the story. If the player manages to do so, the DM can give the character a bonus. If a player attempts to use the prophecy in a way that clearly doesn't fit the story or is clearly unwise, you can choose a negative outcome. For instance: &nbsp; "Mark is playing a young half-elf named Elharil. He receives a prophecy that says: 'In the eye of the storm, it's best to stay centered'. Mark decides that this prophecy is a great metaphor for the mistrust between humans and elves. During the next gaming sessions he plays out how he is internally conflicted about his double heritage. And the DM, seeing this, decides to put him on the spot by making his choose between elves and humans. Can Elharil find a way to stay at the centre of that storm? If so, his character will achieve personal growth. If not, he might take a darker more radical path." &nbsp; What I like about this deck is that the player is responsible for fitting the prophecy into the story. It automatically gets players thinking about character development. And whatever they come up with will fit the way they see their characters. &nbsp; Also, you can create your own cards; even with images instead of words. And there are lots of tips on using prophecies in different ways. Check it out here: <a href="https://marketplace.roll20.net/browse/gameaddon/294/deck-of-101-prophecies" rel="nofollow">https://marketplace.roll20.net/browse/gameaddon/294/deck-of-101-prophecies</a> Enjoy!
1532066997
Gold
Forum Champion
Very creative and game-inspiring (for many systems). Some of my games use your 101 Riddles card set. Looking forward to incorporating Prophesy into some upcoming campaigns.
1532185878
Paul C.
Marketplace Creator
Thanks Gold. Happy gaming!