it's because he's forcing it to roll the Attribute via /roll instead of the popular [[Inline Rolling]] which most of us use; it has it's own Logic Patterns, & it's own potential errors as a result. They are correct, you need the @ (at) symbol, & yes the GM MUST Link it to your Character Sheet in order for it to find that attribute you set, this can be preformed by either the Creator, or an appointed GM, whomever it is, they must be in GM mode (Rejoin as GM in the top Settings Page, if they are already GM, it reads "Rejoin as Player"). They need to do the following: Select the Token Open the Token's Settings Link it to your Character Sheet Then, to save effort in the future, once it's all properly set up for play in it's neutral position the condition you want it to be linked to whenever you drop it note: Variable Attributes such as HP needs to be linked to some Attribute on the Character Sheet to be tracked across multiple Maps Correct Token Size Open the Sheet it was just linked to Hit Edit in the Top Right (with the Token still selected) if there is already a Default Token Set, he can simply Remove the previous one by clicking in the Picture's Top Right set the Selected Token as the Default Token Hit Save Changes it should now retain those exact settings wherever you take that character, so long as it is dropped from that specific Sheet, until changed. it's much easier to do than it is to say or read. It's actually more difficult if you have the Advanced Fog of War (Pro & Plus feature) unlocked because that's an entire half a menu on it's own! (Line of Sight & Light Radius stuff, it's really good stuff, very worth it) If you have the Call placed on the Sheet somewhere, you don't need to tell it to designate a Target, the majority of uses for the @{target| prefix is for multiple Targets for things such as spells. For example; here's the Magic Missile Spell I'm looking to get help with: Show as Token Action: /ooc &{template:default} {{name=@{selected|character_name} Casts Magic Missile}} {{Per Dart=[[1d4+1]] Force Damage}} {{Level=?{Cast at what level?|Level 1,1|Level 2,2|Level 3,3|Level 4,4|Level 5,5|Level 6,6|Level 7,7|Level 8,8|Level 9,9} Spell Slot}} {{1st Dart=@{target|1|character_name}}} {{2nd Dart=@{target|2|character_name}}} {{3rd Dart=@{target|3|character_name}}} {{4th Dart=@{target|4|character_name}}} {{5th Dart=@{target|5|character_name}}} {{6th Dart=@{target|6|character_name}}} {{7th Dart=@{target|7|character_name}}} {{8th Dart=@{target|8|character_name}}} {{9th Dart=@{target|9|character_name}}} {{10th Dart=@{target|10|character_name}}} {{11th Dart=@{target|11|character_name}}} works like a charm, but it's current problem is that it is always asking for targets for the Level 9 Slot, even at a Level 1 Slot.