I'm in the same camp as the last two posts. When you're playing together at a table and one character is blinded, that player still hears all the disciussion of relative positions of other characters, and can see the miniatures if used. No one would say to that player, "Your character is blind so we are putting a blindfold on you." (Though I just noticed ziechael mentioned that as a fun thing to do - maybe once in a while, hehe.) In roll20, the visual table is a huge part of the experience, and it creates more confusion to inflict a black map on the player. It actively excludes that player from a big part of the experience of play, and they do feel they are missing out. It is different when dealing with, say, sight deficiencies that affect the whole group - like when you are exploring a new area, or there's an invisible monster in the area. That's a shared experience for the group, and is something roll20 facilitates very well. But you have to be careful with individual effects. It interrupts to flow of play. Suddenly you have to deal with that player being confused about whats going on, in a way that doesnt happen in tabletop play, and other players spending more time getting bogged down in minutia. Watch how the players talk to each other and do their actions, when one or more players have sight restrictions like this. I think most groups will experience some unnecessary confusion and frustration during these scenes. So for me, it just doesnt add anything to the experience for me, and actively interferes with it. One final thing I'd say: I think a lot of people try to incorporate everything roll20 has to offer, because its there, without thinking how it'll make the game more complicated. Just because a tool exists and is available, doesn't mean you have to use it.