Actually, a Query is not that much different from a Chat Button in this regard.
My suggestion would be to have it instead do the Spells in a hidden (from Journal) All Access Sheet, and calling them there with your Query. It's what I'm planning on doing in my own Campaign, I'm using exclusively the Spell Cards because I get more room per Line that way, and I like the Background, plus I Inline Roll all of the relevant details on the spot, so nobody needs to look up their Spell DC, or what type of Save it is, or Roll for Damage (I even handle Toll the Dead)
Go to your Spell List, there's 3 kinds of Spells in the OGL Sheet:
- Current Level Spell Card
- Potentially Higher Level Spell Card
- Attack Spell
Current Level Spell Card is used for things like Prestidigitation, which has no effect when used in a higher Spell Slot
Potentially Higher Level Spell Card is self explanatory: Ice Knife, Fireball, Scorching Ray, Bless, Sleep, etc. If it's got something for casting at higher Levels, it's going to ask, this is a different type of Macro from the previous one
Attack Spell: Unlike Bless & Sleep, Ice Knife & Fireball actually deal Damage, so they instead use the Attack Macro, which uses the Weapon Attack Template (you can disable this)
Send one of those things, I'm assuming you are on a Desktop or Laptop of some kind, then go into the Chat Entry section, hit the Up Arrow Key, Copy & Paste that Text into it's own Ability really quickly so you can edit it down, replacing your Character Name
@{Bill Posters|
with
@{selected|
Now, read it over, piece by piece, you'll see what it's placing where, how it's looking up various things in your Sheet, and how you are capable of doing the exact same thing.
The next step is to get rid of the extra stuff. Whatever you don't need for that Spell, ditch it.
CureWounds for example, unless you are a Life Domain Cleric, I doubt you'll need Damage2. Since you aren't Rolling to Hit; you can cut Attack, Crit1, & Crit2. That's already 4 useless Calls it's been making for you, cleaned out. Pretty sure Cure Wounds also has no Saving Throw, so that's another 2 at least.
If you wish to use the Spell Card Template, or Default Template
&{template:default}
This would be a good time to switch to it, since you are already restructuring the template for your tastes.
If you wish to make a Spell Sheet for everyone's Spell Macros, you'll need Creator or GM Access to create the Sheet, give nobody View Access, but All Players Edit Access, this allows them to %{call} the Sheet.
You'll then need to set up an Ability Macro with all of the information for the Spells involved, remember, Macro Names don't like Spaces, Character Names seem to be exclusively exempt form that problem, it can even happen to Token Names.
I'm currently restructuring my GitHub Repo or I'd post the link to it for you (it's embarrassingly out of shape, I'm still gutting the Community Sheet bits)
Also, there's a better way to call a Repeating List (in this case you've pointed at your Repeating Weapons List), although I'm not familiar with the exact call for OGL, it goes something along the lines of %{selected|repeating_weapon1} or something. I'm 99% positive I worded it wrong, but it's much clearer, much cleaner, and far more reliable unless you frequently reorganize the list (for example, removing an item, or moving something up/down the list)
Cantrip AutoMath is easy, since it scales with Player Level:
[[[[((floor((@{level} +1) /6)) +1)]]d10]]
Monk's Unarmed Strike Damage is trickier, but still easy:
[[1d[[((floor((@{base_level} +1) /6)) +1) *2]]]]
or, depending on if Monk is their 1st, 2nd, or 3rd time going Multiclass:
[[1d[[((floor((@{multiclass1_lv} +1) /6)) +1) *2]]]]
[[1d[[((floor((@{multiclass2_lv} +1) /6)) +1) *2]]]]
[[1d[[((floor((@{multiclass3_lv} +1) /6)) +1) *2]]]]