
So I have been using this %{selected|repeating_action_$0_action} will be updating to %{selected|repeating_action_$0_roll} based on feed back from Kryx that the last "action" is going to be phased out but I am not sure the scope of this change. Do I need to make the same change to all other macros like %{selected|repeating_trait_$0_trait} to %{selected|repeating_action_$0_roll} ? If anyone knows I would appreciate it, as it will greatly impact the amount of work this will cause for me. - Nevermind. Testing shows it works for action,trait, reaction, and spell. I have adjusted my template accordingly. Nilbog has the "Innate Spellcasting" which is in the trait section but doesn't call the text like the rest but just a list of spells using %{selected|shaped_spells} (which is useful) however the text is also useful. If I can't call it as an existing macro I will just make a macro and just type it in myself as a text macro but from a template stand point being able to call it would be a lot less work and more repeatable. Currently using: /w gm &{template:5e-shaped} %{selected|shaped_spells}{{text_big=Innate Spell Casting}} {{freetext= Spell casting ability is Charisma Spell save is DC12 Spells have no material component requirement}} The Goblin boss calls for Multi-attack the second scimitar attack only is at disadvantage. If I could call these attacks specifying advantage or disadvantage it would be great better if I could just have it roll the attack twice. If not I will have to make a macro from scratch. In the mean time I might just add a note to Multi-attack and request the attack twice then use the roll and damage of the lower. Also, does anyone know a way to make it so that pulling tokens out creates them with random health in the red circle based on the NPCs health dice formula on the character sheet or even manually copied some how?